{
chtype ch = w->winmap[(y * w->winmap_size.x) + x];
mvwaddch(world.winDB.v_screen, w->start.y + (y - offset_y),
- w->start.x + (x - offset_x), ch);
+ w->start.x + (x - offset_x), ch);
}
}
free(w->winmap); /* NULL so draw_wins.c's try_resize_winmap() may always */