uint8_t player_inventory_select; /* index of selected item in inventory */
uint8_t player_lifepoints; /* how alive the player is */
uint8_t winch; /* if set, SIGWINCH was registered; trigger reset_windows()*/
- uint8_t autofocus; /* if !0, re-focus map each new turn / look focus move */
uint8_t look; /* if set, move look cursor over map intead of player */
};