#include "map_objects.h" /* for structs MapObj, init_map_object_defs(),
* build_map_objects(), get_player()
*/
-#include "map.h" /* for struct Map, init_map(), map_center_object() */
+#include "map.h" /* for struct Map, init_map() */
#include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
* try_calloc(), check_tempfile(), check_xor_files(),
* load_interface_conf(), load_game()
/* Focus map on player. */
struct MapObj * player = get_player(&world);
struct Win * win_map = get_win_by_id(&world, 'm');
- map_center_object(&map, player, win_map->frame.size);
+ win_map->center = player->pos;
/* Initialize player's inventory selection index to start position. */
world.inventory_select = 0;