+struct Wins
+{
+ struct WinMeta * meta;
+ struct Win * keys;
+ struct Win * info;
+ struct Win * log;
+ struct Win * map;
+};
+
+
+
struct World
{
char interactive; /* 1: playing; 0: record playback. */
struct KeysWinData * keyswindata; /* Pointer to key edit window metadata. */
uint32_t seed; /* Randomness seed. */
uint32_t turn; /* Current game turn. */
+ uint16_t score; /* Player's score. */
char * log; /* Pointer to the game log string. */
struct Map * map; /* Pointer to the game map cells. */
struct ItemDef * item_def; /* Pointer to the item definitions. */
struct MonsterDef * monster_def; /* Pointer to the monster definitions. */
struct Monster * monster; /* Pointer to the monsters' data. */
struct Player * player; /* Pointer to the player data. */
+ struct CommandDB * cmd_db; /* Pointer to the command database. */
+ struct Wins wins; /* Pointers to WinMeta, individual Wins.*/
};