#include "keybindings.h" /* for KeysWinData, KeyBinding structs */
#include "command_db.h" /* for free_command_db() */
#include "windows.h" /* for Win struct, free_win() */
+#include "map_objects.h" /* for free_item_defs(), free_monster_defs() */
{
free_win(world->wins.keys);
}
+ if (cleanup_flags & CLEANUP_MAP_OBJECT_DEFS)
+ {
+ free_item_defs(world->item_def);
+ free_monster_defs(world->monster_def);
+ }
+ if (cleanup_flags & CLEANUP_MAP_OBJECTS)
+ {
+ free_items(world->item);
+ free_monsters(world->monster);
+ }
}