/* src/server/configfile.c */
-#define _POSIX_C_SOURCE 200809L /* strdup() */
#include <stddef.h> /* size_t, NULL */
-#include <stdio.h> /* FILE, sprintf() */
-#include <stdint.h> /* uint8_t, uint32_t */
+#include <stdio.h> /* snprintf() */
+#include <stdint.h> /* uint8_t */
#include <stdlib.h> /* atoi(), free() */
-#include <string.h> /* strchr(), strcmp(), strdup(), strlen() */
-#include <unistd.h> /* access(), F_OK */
-#include "../common/err_try_fgets.h" /* err_line(), err_try_fgets(),
- * reset_err_try_fgets_counter()
- */
-#include "../common/readwrite.h" /* try_fopen(),try_fclose(),textfile_width() */
-#include "../common/rexit.h" /* exit_err() */
+#include <string.h> /* strcmp() */
+#include "../common/parse_file.h" /* EDIT_STARTED, parsetest_int(),parse_file(),
+ * parsetest_too_many_values(),parse_id_uniq()
+ * parse_unknown_arg(), parse_init_entry(),
+ * parse_and_reduce_to_readyflag(),
+ * parse_flagval()
+ */
+#include "../common/rexit.h" /* exit_err(), exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
-#include "cleanup.h" /* set_cleanup_flag(), CLEANUP_MAP_OBJ_DEFS,
- * CLEANUP_MAP_OBJ_ACTS
+#include "cleanup.h" /* set_cleanup_flag(), CLEANUP_THING_TYPES,
+ * CLEANUP_THING_ACTIONS
*/
-#include "map_object_actions.h" /* struct MapObjAct */
-#include "map_objects.h" /* struct MapObj, struct MapObjDef */
+#include "hardcoded_strings.h" /* s */
+#include "thing_actions.h" /* ThingAction */
+#include "things.h" /* Thing, ThingType */
#include "world.h" /* world global */
-/* Flags defining state of object and action entry reading ((un-)finished, ready
- * for starting the reading of a new definition etc.
+/* Flags defining state of thing type and action entry reading ((un-)finished /
+ * ready for starting the reading of a new definition etc.)
*/
enum flag
{
- EDIT_STARTED = 0x01,
+ HEIGHT_SET = 0x02,
+ WIDTH_SET = 0x04,
NAME_SET = 0x02,
EFFORT_SET = 0x04,
CORPSE_ID_SET = 0x04,
SYMBOL_SET = 0x08,
LIFEPOINTS_SET = 0x10,
CONSUMABLE_SET = 0x20,
- READY_ACT = NAME_SET | EFFORT_SET,
- READY_OBJ = NAME_SET | CORPSE_ID_SET | SYMBOL_SET | LIFEPOINTS_SET
- | CONSUMABLE_SET
+ START_N_SET = 0x40,
+ READY_ACTION = NAME_SET | EFFORT_SET,
+ READY_THING = NAME_SET | CORPSE_ID_SET | SYMBOL_SET | LIFEPOINTS_SET
+ | CONSUMABLE_SET | START_N_SET
};
-/* What MapObjDef and MapObjAct structs have in common at their top. Used to
- * have common functions run over structs of both types.
+/* What ThingType and ThingAction structs have in common at their top. Use this
+ * to allow same functions run over structs of both types.
*/
struct EntryHead
{
-/* Many functions working on config file lines / tokens work with these elements
- * that only change on line change. Makes sense to pass them over together.
- */
-struct Context {
- char * line;
- char * token0;
- char * token1;
- char * err_pre;
-};
-
-
-
-/* Return next token from "line" or NULL if none is found. Tokens either a)
- * start at the first non-whitespace character and end before the next
- * whitespace character after that; or b) if the first non-whitespace character
- * is a single quote followed by at least one other single quote some time later
- * on the line, the token starts after that first single quote and ends before
- * the second, with the next token_from_line() call starting its token search
- * after that second quote. The only way to return an empty string (instead of
- * NULL) as a token is to delimit the token by two succeeding single quotes.
- * */
-static char * token_from_line(char * line);
-
-/* Determines the end of the token_from_line() token. */
-static void set_token_end(char ** start, char ** limit_char);
-
-/* Get tokens from "context" and, by their order (in the individual context and
- * in subsequent calls of this function), interpret them as data to write into
- * the MapObjAct / MapObjDef DB.
+/* Interpret "token0" and "token1" as data to write into the ThingAction /
+ * ThingType DB.
*
- * Individual MapObjDef / MapObjAct DB entries are put together line by line
+ * Individual ThingType / ThingAction DB entries are put together line by line
* before being written. Writing only happens after all necessary members of an
* entry have been assembled, and when additionally a) a new entry is started by
- * a context->token0 of "ACTION" or "OBJECT"; or b) a NULL context->token0 is
- * passed. This is interpreted as the end of the MapObjDef / MapObjAct DB read,
- * so the appropriate cleanup flags are set and test_corpse_ids() is called.
+ * a "token0" of "ACTION" or "THINGTYPE"; or b) "token0" is NULL.
+ *
+ * Also check against the line parse_file() read tokens from having more tokens.
*/
-static void tokens_into_entries(struct Context * context);
+static void tokens_into_entries(char * token0, char * token1);
-/* Start reading a new DB entry of "size" from tokens in "context" if ->token0
- * matches "comparand". Set EDIT_STARTED in "flags" to mark beginning of new
- * entry reading. Check that id of new entry in ->token1 has not already been
- * used in DB starting at "entry_cmp".
+/* Start reading a new DB entry of "size" from tokens if "token0" matches
+ * "comparand". Set EDIT_STARTED in "flags" to mark beginning of new entry
+ * reading. Check that "token1" id of new entry has not already been used in DB
+ * starting at "entry_cmp".
*/
-static uint8_t new_entry(struct Context * context, char * comparand,
- enum flag * flags, size_t size,
+static uint8_t start_entry(char * token0, char * token1, char * comparand,
+ uint8_t * flags, size_t size,
struct EntryHead ** entry,
struct EntryHead * entry_cmp);
static void write_if_entry(struct EntryHead ** entry,
struct EntryHead *** entry_p_p_p);
-/* Ensure that all .corpse_id members in the MapObjDef DB fit .id members of
- * MapObjDef DB entries.
+/* Ensure that all .corpse_id members in the ThingType DB fit .id members of
+ * ThingType DB entries.
*/
static void test_corpse_ids();
-/* Try to read tokens in "context" as members for the entry currently edited,
- * which must be either "mod" or "moa". What member of which of the two is set
- * depends on which of "object_flags" and "action_flags" has EDIT_STARTED set
- * and on the key name of ->token0. Return 1 if interpretation succeeds, else 0.
- *
- * Note that MapObjAct entries' .name also determines their .func.
- */
-static uint8_t set_members(struct Context * context, enum flag * object_flags,
- enum flag * action_flags, struct MapObjDef * mod,
- struct MapObjAct * moa);
+/* If "token0" matches "comparand", set world.player_type to int in "token1". */
+static uint8_t set_player_type(char * token0, char * comparand, char * token1);
-/* If "context"->token0 fits "comparand", set "element" to value read from
- * ->token1 as either string (type: "s"), char ("c") or uint8 ("8"), set
- * that element's flag to "flags" and return 1; else return 0.
- */
-static uint8_t set_val(struct Context * context, char * comparand,
- enum flag * flags, enum flag set_flag, char type,
- char * element);
+/* If "token0" matches "comparand", set world.map.length to int in "token1". */
+static uint8_t set_map_length(char * token0, char * comparand, char * token1);
-/* Writes "context"->token1 to "target" only if it describes a proper uint8. */
-static void set_uint8(struct Context * context, uint8_t * target);
+/* Try to read tokens as members for the definition currently edited, which may
+ * be "tt" or "ta". What member of which of the two is set depends on which of
+ * the flags has EDIT_STARTED set and on the key name in "token0". Return 1 if
+ * interpretation succeeds, else 0.
+ *
+ * Note that ThingAction entries' .name also determines their .func.
+ */
+static uint8_t set_members(char * token0, char * token1,
+ uint8_t * thing_flags, uint8_t * action_flags,
+ struct ThingType * tt, struct ThingAction * ta);
-/* If "name" fits "moa"->name, set "moa"->func to "func". (Derives MapObjAct
+/* If "name" fits "ta"->name, set "ta"->func to "func". (Derives ThingAction
* .func from .name for set_members().
*/
-static uint8_t try_func_name(struct MapObjAct * moa,
- char * name, void (* func) (struct MapObj *));
+static uint8_t try_func_name(struct ThingAction * ta,
+ char * name, void (* func) (struct Thing *));
-static char * token_from_line(char * line)
+static void tokens_into_entries(char * token0, char * token1)
{
- static char * final_char = NULL;
- static char * limit_char = NULL;
- char * start = limit_char + 1;
- if (line)
+ char * str_action = "ACTION";
+ char * str_thing = "THINGTYPE";
+ char * str_player = "PLAYER_TYPE";
+ char * str_map_length = "MAP_LENGTH";
+ static struct ThingAction ** ta_p_p = &world.thing_actions;
+ static struct ThingType ** tt_p_p = &world.thing_types;
+ static uint8_t action_flags = READY_ACTION;
+ static uint8_t thing_flags = READY_THING;
+ static struct EntryHead * ta = NULL;
+ static struct EntryHead * tt = NULL;
+ if (!token0 || !strcmp(token0, str_action) || !strcmp(token0, str_thing)
+ || !strcmp(token0, str_player))
{
- start = line;
- limit_char = start;
- final_char = &(line[strlen(line)]);
- if ('\n' == *(final_char - 1))
- {
- *(--final_char) = '\0';
- }
+ parse_and_reduce_to_readyflag(&action_flags, READY_ACTION);
+ parse_and_reduce_to_readyflag(&thing_flags, READY_THING);
+ write_if_entry(&ta, (struct EntryHead ***) &ta_p_p);
+ write_if_entry(&tt, (struct EntryHead ***) &tt_p_p);
}
- uint8_t empty = 1;
- uint32_t i;
- for (i = 0; '\0' != start[i]; i++)
+ if (token0)
{
- if (' ' != start[i] && '\t' != start[i])
+ parsetest_too_many_values();
+ if (start_entry(token0, token1, str_action, &action_flags,
+ sizeof(struct ThingAction), (struct EntryHead**) &ta,
+ (struct EntryHead *) world.thing_actions))
{
- start = &start[i];
- empty = 0;
- break;
+ err_line(0 == atoi(token1), "Value must not be 0.");
+ }
+ else if (!( start_entry(token0, token1, str_thing, &thing_flags,
+ sizeof(struct ThingType),
+ (struct EntryHead**) &tt,
+ (struct EntryHead *) world.thing_types)
+ || set_player_type(token0, str_player, token1)
+ || set_map_length(token0, str_map_length, token1)
+ || set_members(token0, token1, &thing_flags, &action_flags,
+ (struct ThingType *) tt,
+ (struct ThingAction *) ta)))
+ {
+ parse_unknown_arg();
}
}
- if (empty)
- {
- return start = NULL;
- }
- set_token_end(&start, &limit_char);
- return start;
-}
-
-
-
-static void set_token_end(char ** start, char ** limit_char)
-{
- char * end_quote = ('\'' == (*start)[0]) ? strchr(*start + 1, '\'') : NULL;
- *start = (end_quote) ? *start + 1 : *start;
- if (end_quote)
- {
- *end_quote = '\0';
- *limit_char = end_quote;
- return;
- }
- char * space = strchr(*start, ' ');
- char * tab = strchr(*start, '\t');
- space = (!space || (tab && tab < space)) ? tab : space;
- if (space)
- {
- * space = '\0';
- }
- *limit_char = strchr(*start, '\0');
}
-static void tokens_into_entries(struct Context * context)
+static uint8_t start_entry(char * token0, char * token1, char * comparand,
+ uint8_t * flags, size_t size,
+ struct EntryHead ** entry,
+ struct EntryHead * entry_cmp)
{
- char * str_act = "ACTION";
- char * str_obj = "OBJECT";
- static struct MapObjAct ** moa_p_p = &world.map_obj_acts;
- static struct MapObjDef ** mod_p_p = &world.map_obj_defs;
- static enum flag action_flags = READY_ACT;
- static enum flag object_flags = READY_OBJ;
- static struct EntryHead * moa = NULL;
- static struct EntryHead * mod = NULL;
- if ( !context->token0
- || !strcmp(context->token0,str_act) || !strcmp(context->token0,str_obj))
- {
- char * err_fin = "Last definition block not finished yet.";
- err_line((action_flags & READY_ACT) ^ READY_ACT,
- context->line, context->err_pre, err_fin);
- err_line((object_flags & READY_OBJ) ^ READY_OBJ,
- context->line, context->err_pre, err_fin);
- write_if_entry(&moa, (struct EntryHead ***) &moa_p_p);
- write_if_entry(&mod, (struct EntryHead ***) &mod_p_p);
- object_flags = action_flags = READY_OBJ;
- }
- if (!context->token0)
+ if (strcmp(token0, comparand))
{
- set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS | CLEANUP_MAP_OBJECT_DEFS);
- test_corpse_ids();
- return;
+ return 0;
}
- if (!( new_entry(context, str_act, &action_flags,
- sizeof(struct MapObjAct), (struct EntryHead**) &moa,
- (struct EntryHead *) world.map_obj_acts)
- || new_entry(context, str_obj, &object_flags,
- sizeof(struct MapObjDef), (struct EntryHead**) &mod,
- (struct EntryHead *) world.map_obj_defs)
- || set_members(context, &object_flags, &action_flags,
- (struct MapObjDef *) mod, (struct MapObjAct *) moa)))
+ *entry = (struct EntryHead *) parse_init_entry(flags, size);
+ parsetest_int(token1, '8');
+ (*entry)-> id = atoi(token1);
+ for (; NULL != entry_cmp; entry_cmp = entry_cmp->next)
{
- err_line(1, context->line, context->err_pre, "Unknown argument");
+ parse_id_uniq((*entry)->id == entry_cmp->id);
}
-}
-
-
-
-static uint8_t new_entry(struct Context * context, char * comparand,
- enum flag * flags, size_t size,
- struct EntryHead ** entry,struct EntryHead * entry_cmp)
-{
- char * f_name = "new_entry()";
- char * err_uni = "Declaration of ID already used.";
- if (!strcmp(context->token0, comparand))
- {
- * flags = EDIT_STARTED;
- * entry = try_malloc(size, f_name);
- set_uint8(context, &((*entry)->id));
- for (; NULL != entry_cmp; entry_cmp = entry_cmp->next)
- {
- err_line((*entry)->id == entry_cmp->id,
- context->line, context->err_pre, err_uni);
- }
- return 1;
- }
- return 0;
+ return 1;
}
{
if (*entry)
{
- (* entry)->next = NULL;
- ** entry_p_p_p = *entry;
- * entry_p_p_p = &((*entry)->next);
- * entry = NULL; /* So later runs of this don't re-append same entry. */
+ (*entry)->next = NULL;
+ **entry_p_p_p = *entry;
+ *entry_p_p_p = &((*entry)->next);
+ *entry = NULL; /* So later runs of this don't re-append same entry. */
}
}
static void test_corpse_ids()
{
char * f_name = "test_corpse_ids()";
- char * err_corpse_prefix = "In the object definition DB, one object corpse "
- "ID does not reference any known object in the "
- "DB. ID of responsible object: ";
- char * err_corpse = try_malloc(strlen(err_corpse_prefix) + 3 + 1, f_name);
- struct MapObjDef * test_entry_0 = world.map_obj_defs;
+ char * prefix = "In the thing types DB, one thing corpse ID does not "
+ "reference any known thing type in the DB. ID of "
+ "responsible thing type: ";
+ size_t size = strlen(prefix) + 3 + 1; /* 3: uint8_t representation strlen */
+ char * err_corpse = try_malloc(size, f_name);
+ struct ThingType * test_entry_0 = world.thing_types;
for (; test_entry_0; test_entry_0 = test_entry_0->next)
{
uint8_t corpse_id_found = 0;
- struct MapObjDef * test_entry_1 = world.map_obj_defs;
+ struct ThingType * test_entry_1 = world.thing_types;
for (; test_entry_1; test_entry_1 = test_entry_1->next)
{
if (test_entry_0->corpse_id == test_entry_1->id)
corpse_id_found = 1;
}
}
- sprintf(err_corpse, "%s%d", err_corpse_prefix, test_entry_0->id);
+ int test = snprintf(err_corpse, size, "%s%d", prefix, test_entry_0->id);
+ exit_trouble(test < 0, f_name, "snprintf()");
exit_err(!corpse_id_found, err_corpse);
}
free(err_corpse);
-static uint8_t set_members(struct Context * context, enum flag * object_flags,
- enum flag * action_flags, struct MapObjDef * mod,
- struct MapObjAct * moa)
+static uint8_t set_player_type(char * token0, char * comparand, char * token1)
{
- if ( * action_flags & EDIT_STARTED
- && set_val(context, "NAME", action_flags,
- NAME_SET, 's', (char *) &moa->name))
+ if (strcmp(token0, comparand))
{
- if (!( try_func_name(moa, "move", actor_move)
- || try_func_name(moa, "pick_up", actor_pick)
- || try_func_name(moa, "drop", actor_drop)
- || try_func_name(moa, "use", actor_use)))
- {
- moa->func = actor_wait;
- }
- *action_flags = *action_flags | NAME_SET;
- return 1;
+ return 0;
}
- else if ( set_val(context, "NAME", object_flags,
- NAME_SET, 's', (char *) &mod->name)
- || set_val(context, "SYMBOL", object_flags,
- SYMBOL_SET, 'c', (char *) &mod->char_on_map)
- || set_val(context, "EFFORT", action_flags,
- EFFORT_SET, '8', (char *) &moa->effort)
- || set_val(context, "LIFEPOINTS", object_flags,
- LIFEPOINTS_SET, '8', (char *) &mod->lifepoints)
- || set_val(context, "CONSUMABLE", object_flags,
- CONSUMABLE_SET, '8', (char *) &mod->consumable)
- || set_val(context, "CORPSE_ID", object_flags,
- CORPSE_ID_SET, '8', (char *) &mod->corpse_id))
- {
- return 1;
- }
- return 0;
+ parsetest_int(token1, '8');
+ world.player_type = atoi(token1);
+ return 1;
}
-static uint8_t set_val(struct Context * context, char * comparand,
- enum flag * flags, enum flag set_flag, char type,
- char * element)
+static uint8_t set_map_length(char * token0, char * comparand, char * token1)
{
- char * err_out = "Outside appropriate definition's context.";
- char * err_singlechar = "Value must be single ASCII character.";
- if (!strcmp(context->token0, comparand))
+ if (strcmp(token0, comparand))
{
- err_line(!(* flags & EDIT_STARTED),
- context->line, context->err_pre, err_out);
- * flags = * flags | set_flag;
- if ('s' == type)
- {
- * (char **) element = strdup(context->token1);
- }
- else if ('c' == type)
- {
- err_line(1 != strlen(context->token1),
- context->line, context->err_pre, err_singlechar);
- * element = (context->token1)[0];
- }
- else if ('8' == type)
- {
- set_uint8(context, (uint8_t *) element);
- }
- return 1;
+ return 0;
}
- return 0;
+ parsetest_int(token1, 'i');
+ int test = atoi(token1) > 256 || atoi(token1) < 1;
+ err_line(test, "Value must be >= 1 and <= 256.");
+ world.map.length = atoi(token1);
+ return 1;
}
-static void set_uint8(struct Context * context, uint8_t * target)
+static uint8_t set_members(char * token0, char * token1, uint8_t * thing_flags,
+ uint8_t * action_flags,
+ struct ThingType * tt, struct ThingAction * ta)
{
- char * err_uint8 = "Value not unsigned decimal number between 0 and 255.";
- uint8_t i;
- uint8_t is_uint8 = 1;
- for (i = 0; '\0' != context->token1[i]; i++)
+ if ( *action_flags & EDIT_STARTED
+ && parse_flagval(token0, token1, "NAME", action_flags,
+ NAME_SET, 's', (char *) &ta->name))
{
- if (i > 2 || '0' > context->token1[i] || '9' < context->token1[i])
+ if (!( try_func_name(ta, s[S_CMD_MOVE], actor_move)
+ || try_func_name(ta, s[S_CMD_PICKUP], actor_pick)
+ || try_func_name(ta, s[S_CMD_DROP], actor_drop)
+ || try_func_name(ta, s[S_CMD_USE], actor_use)))
{
- is_uint8 = 0;
+ ta->func = actor_wait;
}
+ *action_flags = *action_flags | NAME_SET;
+ return 1;
}
- if (is_uint8 && atoi(context->token1) > UINT8_MAX)
+ else if ( parse_flagval(token0, token1, "NAME", thing_flags,
+ NAME_SET, 's', (char *) &tt->name)
+ || parse_flagval(token0, token1, "SYMBOL", thing_flags,
+ SYMBOL_SET, 'c', (char *) &tt->char_on_map)
+ || parse_flagval(token0, token1, "EFFORT", action_flags,
+ EFFORT_SET, '8', (char *) &ta->effort)
+ || parse_flagval(token0, token1, "START_NUMBER", thing_flags,
+ START_N_SET, '8', (char *) &tt->start_n)
+ || parse_flagval(token0, token1, "LIFEPOINTS", thing_flags,
+ LIFEPOINTS_SET, '8', (char *) &tt->lifepoints)
+ || parse_flagval(token0, token1, "CONSUMABLE", thing_flags,
+ CONSUMABLE_SET, '8', (char *) &tt->consumable)
+ || parse_flagval(token0, token1, "CORPSE_ID", thing_flags,
+ CORPSE_ID_SET, '8', (char *) &tt->corpse_id))
{
- is_uint8 = 0;
+ return 1;
}
- err_line(!(is_uint8), context->line, context->err_pre, err_uint8);
- *target = atoi(context->token1);
+ return 0;
}
-static uint8_t try_func_name(struct MapObjAct * moa,
- char * name, void (* func) (struct MapObj *))
+static uint8_t try_func_name(struct ThingAction * ta, char * name,
+ void (* func) (struct Thing *))
{
- if (0 == strcmp(moa->name, name))
+ if (0 == strcmp(ta->name, name))
{
- moa->func = func;
+ ta->func = func;
return 1;
}
return 0;
extern void read_config_file()
{
- char * f_name = "read_new_config_file()";
- char * path = world.path_config;
- struct Context context;
- char * err_pre_prefix = "Failed reading config file: \"";
- char * err_pre_affix = "\". ";
- context.err_pre = try_malloc(strlen(err_pre_prefix) + strlen(path)
- + strlen(err_pre_affix) + 1, f_name);
- sprintf(context.err_pre, "%s%s%s", err_pre_prefix, path, err_pre_affix);
- exit_err(access(path, F_OK), context.err_pre);
- FILE * file = try_fopen(path, "r", f_name);
- uint32_t linemax = textfile_width(file);
- context.line = try_malloc(linemax + 1, f_name);
- reset_err_try_fgets_counter();
- err_line(0 == linemax, context.line, context.err_pre, "File is empty.");
- context.token0 = NULL; /* For tokens_into_entries() if while() stagnates. */
- char * err_val = "No value given.";
- char * err_many = "Too many values.";
- while (err_try_fgets(context.line, linemax + 1, file, context.err_pre, ""))
+ parse_file(s[S_PATH_CONFIG], tokens_into_entries);
+ exit_err(!world.map.length, "Map size not defined in config file.");
+ uint8_t player_type_is_valid = 0;
+ struct ThingType * tt;
+ for (tt = world.thing_types; NULL != tt; tt = tt->next)
{
- char * line_copy = strdup(context.line);
- context.token0 = token_from_line(line_copy);
- if (context.token0)
+ if (world.player_type == tt->id)
{
- err_line(0 == (context.token1 = token_from_line(NULL)),
- context.line, context.err_pre, err_val);
- err_line(NULL != token_from_line(NULL),
- context.line, context.err_pre, err_many);
- tokens_into_entries(&context);
- context.token0 = NULL;
+ player_type_is_valid = 1;
+ break;
}
- free(line_copy);
}
- tokens_into_entries(&context);
- try_fclose(file, f_name);
- free(context.line);
- free(context.err_pre);
+ exit_err(!player_type_is_valid, "No valid thing type set for player.");
+ set_cleanup_flag(CLEANUP_THING_ACTIONS | CLEANUP_THING_TYPES);
+ test_corpse_ids();
}