#include <errno.h> /* global errno */
#include <limits.h> /* PIPE_BUF */
#include <stddef.h> /* NULL */
-#include <stdint.h> /* uint8_t, uint16_t, uint32_t, UINT8_MAX */
+#include <stdint.h> /* uint8_t, uint16_t, uint32_t, int32_t, UINT8_MAX */
#include <stdio.h> /* defines FILE, sprintf(), fprintf() */
#include <stdlib.h> /* free() */
-#include <string.h> /* strlen(), snprintf(), memcpy(), memset(), strchr() */
+#include <string.h> /* strlen(), snprintf(), memcpy(), strchr() */
#include <sys/types.h> /* time_t */
#include <time.h> /* time(), nanosleep() */
#include "../common/readwrite.h" /* atomic_write_start(), atomic_write_finish(),
#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag() */
#include "hardcoded_strings.h" /* s */
+#include "map.h" /* init_empty_map() */
+#include "run.h" /* send_to_outfile() */
#include "things.h" /* Thing, ThingType, ThingInMemory, ThingAction,
* get_thing_type(), get_player()
*/
/* Helpers to write lines of god commands to recreate thing "t". */
static void write_key_space(FILE * file, char * key);
-static void write_value(FILE * file, uint32_t value);
+static void write_uvalue(FILE * file, uint32_t value);
static void write_string(FILE * file, char * string);
-static void write_key_space_value(FILE * file, char * key, uint32_t value);
+static void write_key_space_uvalue(FILE * file, char * key, uint32_t value);
+static void write_key_space_svalue(FILE * file, char * key, int32_t value);
static void write_key_space_string(FILE * file, char * key, char * string);
+/* Write to "file" game-map-sized "map" in "command"-prefixed numbered lines. */
+static void write_mem_map(FILE * file, char * map, char * command);
+
/* Write to "file" \n-delimited line of "key" + space + "value" as string. */
static void write_thing(FILE * file, struct Thing * t);
static void update_worldstate_file();
/* Write "value" to new \n-delimited line of "file". */
-static void write_value_as_line(uint32_t value, FILE * file);
+static void write_value_as_line(int32_t value, FILE * file);
/* Write to "file" player's inventory, one item name per line. End in "%\n". */
static void write_inventory(struct Thing * player, FILE * file);
-static void write_value(FILE * file, uint32_t value)
+static void write_uvalue(FILE * file, uint32_t value)
{
char * line = try_malloc(11, __func__);
exit_trouble(-1 == sprintf(line, "%u", value), __func__, s[S_FCN_SPRINTF]);
-static void write_key_space_value(FILE * file, char * key, uint32_t value)
+static void write_key_space_uvalue(FILE * file, char * key, uint32_t value)
{
write_key_space(file, key);
- write_value(file, value);
+ write_uvalue(file, value);
+ try_fputc('\n', file, __func__);
+}
+
+
+
+static void write_key_space_svalue(FILE * file, char * key, int32_t value)
+{
+ write_key_space(file, key);
+ char * line = try_malloc(11, __func__);
+ exit_trouble(-1 == sprintf(line, "%d", value), __func__, s[S_FCN_SPRINTF]);
+ try_fwrite(line, strlen(line), 1, file, __func__);
+ free(line);
try_fputc('\n', file, __func__);
}
-static void write_thing(FILE * file, struct Thing * t)
+static void write_mem_map(FILE * file, char * map, char * command)
{
- struct Thing * o;
- for (o = t->owns; o; o = o->next)
- {
- write_thing(file, o);
- }
- write_key_space_value(file, s[S_CMD_T_ID], t->id);
- write_key_space_value(file, s[S_CMD_T_TYPE], t->type);
- write_key_space_value(file, s[S_CMD_T_POSY], t->pos.y);
- write_key_space_value(file, s[S_CMD_T_POSX], t->pos.x);
- write_key_space_value(file, s[S_CMD_T_COMMAND], t->command);
- write_key_space_value(file, s[S_CMD_T_ARGUMENT], t->arg);
- write_key_space_value(file, s[S_CMD_T_PROGRESS], t->progress);
- write_key_space_value(file, s[S_CMD_T_HP], t->lifepoints);
- for (o = t->owns; o; o = o->next)
- {
- write_key_space_value(file, s[S_CMD_T_CARRIES], o->id);
- }
- if (t->mem_map)
+ if (map)
{
uint32_t map_size = world.map.length * world.map.length;/* snprintf() */
- char * mem_map_copy = try_malloc(map_size + 1, __func__);/* reads one */
- memcpy(mem_map_copy, t->mem_map, map_size); /* byte beyond map_size */
- mem_map_copy[map_size] = '\0'; /* if string is not \0-terminated. */
+ char * map_copy = try_malloc(map_size + 1, __func__); /* reads one */
+ memcpy(map_copy, map, map_size); /* byte beyond map_size */
+ map_copy[map_size] = '\0'; /* if string is not \0-terminated. */
uint16_t y;
char string[UINT8_MAX + 1 + 1];
for (y = 0; y < world.map.length; y++)
{
-
int test = snprintf(string, world.map.length + 1, "%s",
- mem_map_copy + (y * world.map.length));
+ map_copy + (y * world.map.length));
exit_trouble(test < 0, __func__, "snprintf()");
- write_key_space(file, s[S_CMD_T_MEMMAP]);
- write_value(file, y);
+ write_key_space(file, command);
+ write_uvalue(file, y);
try_fputc(' ', file, __func__);
write_string(file, string);
try_fputc('\n', file, __func__);
}
- free(mem_map_copy);
- struct ThingInMemory * tm = t->t_mem;
- for (; tm; tm = tm->next)
- {
- write_key_space(file, s[S_CMD_T_MEMTHING]);
- write_value(file, tm->type);
- try_fputc(' ', file, __func__);
- write_value(file, tm->pos.y);
- try_fputc(' ', file, __func__);
- write_value(file, tm->pos.x);
- try_fputc('\n', file, __func__);
- }
+ free(map_copy);
+ }
+}
+
+
+
+static void write_thing(FILE * file, struct Thing * t)
+{
+ struct Thing * o;
+ for (o = t->owns; o; o = o->next)
+ {
+ write_thing(file, o);
+ }
+ write_key_space_uvalue(file, s[S_CMD_T_ID], t->id);
+ write_key_space_uvalue(file, s[S_CMD_T_TYPE], t->type);
+ write_key_space_uvalue(file, s[S_CMD_T_POSY], t->pos.y);
+ write_key_space_uvalue(file, s[S_CMD_T_POSX], t->pos.x);
+ write_key_space_uvalue(file, s[S_CMD_T_COMMAND], t->command);
+ write_key_space_uvalue(file, s[S_CMD_T_ARGUMENT], t->arg);
+ write_key_space_uvalue(file, s[S_CMD_T_PROGRESS], t->progress);
+ write_key_space_uvalue(file, s[S_CMD_T_HP], t->lifepoints);
+ write_key_space_svalue(file, s[S_CMD_T_SATIATION], t->satiation);
+ for (o = t->owns; o; o = o->next)
+ {
+ write_key_space_uvalue(file, s[S_CMD_T_CARRIES], o->id);
+ }
+ write_mem_map(file, t->mem_depth_map, s[S_CMD_T_MEMDEPTHMAP]);
+ write_mem_map(file, t->mem_map, s[S_CMD_T_MEMMAP]);
+ struct ThingInMemory * tm = t->t_mem;
+ for (; tm; tm = tm->next)
+ {
+ write_key_space(file, s[S_CMD_T_MEMTHING]);
+ write_uvalue(file, tm->type);
+ try_fputc(' ', file, __func__);
+ write_uvalue(file, tm->pos.y);
+ try_fputc(' ', file, __func__);
+ write_uvalue(file, tm->pos.x);
+ try_fputc('\n', file, __func__);
}
try_fputc('\n', file, __func__);
}
dur.tv_nsec = 33333333;
while (1)
{
- if (read_file_into_queue(world.file_in, &world.queue,&world.queue_size))
+ if (read_file_into_queue(world.file_in, &world.queue))
{
return;
}
struct Thing * player = get_player();
write_value_as_line(world.turn, file);
write_value_as_line(player->lifepoints, file);
+ write_value_as_line(player->satiation, file);
write_inventory(player, file);
write_value_as_line(player->pos.y, file);
write_value_as_line(player->pos.x, file);
-static void write_value_as_line(uint32_t value, FILE * file)
+static void write_value_as_line(int32_t value, FILE * file)
{
- char write_buf[12]; /* Holds 10 digits of uint32_t maximum + \n + \0. */
+ char write_buf[13]; /* Hold "+"/"-" + 10 digits of int32_t max + \n + \0. */
exit_trouble(sprintf(write_buf,"%u\n",value) < 0,__func__,s[S_FCN_SPRINTF]);
try_fwrite(write_buf, strlen(write_buf), 1, file, __func__);
}
static char * build_visible_map(struct Thing * player)
{
- uint32_t map_size = world.map.length * world.map.length;
- char * visible_map = try_malloc(map_size, __func__);
- memset(visible_map, ' ', map_size);
+ char * visible_map;
+ init_empty_map(&visible_map);
if (player->fov_map) /* May fail if player thing was created / positioned */
{ /* by god command after turning off FOV building. */
- uint32_t pos_i;
- for (pos_i = 0; pos_i < map_size; pos_i++)
+ uint32_t pos_i = 0;
+ for (; pos_i < (uint32_t) world.map.length * world.map.length; pos_i++)
{
if (player->fov_map[pos_i] == 'v')
{
extern char * io_round()
{
- if (0 < world.queue_size)
+ if (world.queue && strlen(world.queue))
{
- return get_message_from_queue(&world.queue, &world.queue_size);
+ return get_message_from_queue(&world.queue);
}
if (world.do_update)
{
update_worldstate_file();
+ send_to_outfile("WORLD_UPDATED\n", 1);
world.do_update = 0;
}
try_growing_queue();
- return get_message_from_queue(&world.queue, &world.queue_size);
+ return get_message_from_queue(&world.queue);
}
{
char * path_tmp;
FILE * file = atomic_write_start(s[S_PATH_SAVE], &path_tmp);
- write_key_space_value(file, s[S_CMD_MAPLENGTH], world.map.length);
- write_key_space_value(file, s[S_CMD_PLAYTYPE], world.player_type);
+ write_key_space_uvalue(file, s[S_CMD_MAPLENGTH], world.map.length);
+ write_key_space_uvalue(file, s[S_CMD_PLAYTYPE], world.player_type);
try_fputc('\n', file, __func__);
struct ThingAction * ta;
for (ta = world.thing_actions; ta; ta = ta->next)
{
- write_key_space_value(file, s[S_CMD_TA_ID], ta->id);
- write_key_space_value(file, s[S_CMD_TA_EFFORT], ta->effort);
+ write_key_space_uvalue(file, s[S_CMD_TA_ID], ta->id);
+ write_key_space_uvalue(file, s[S_CMD_TA_EFFORT], ta->effort);
write_key_space_string(file, s[S_CMD_TA_NAME], ta->name);
try_fputc('\n', file, __func__);
}
struct ThingType * tt;
for (tt = world.thing_types; tt; tt = tt->next)
{
- write_key_space_value(file, s[S_CMD_TT_ID], tt->id);
- write_key_space_value(file, s[S_CMD_TT_STARTN], tt->start_n);
- write_key_space_value(file, s[S_CMD_TT_HP], tt->lifepoints);
+ write_key_space_uvalue(file, s[S_CMD_TT_ID], tt->id);
+ write_key_space_uvalue(file, s[S_CMD_TT_STARTN], tt->start_n);
+ write_key_space_uvalue(file, s[S_CMD_TT_HP], tt->lifepoints);
int test = fprintf(file, "%s %c\n", s[S_CMD_TT_SYMB], tt->char_on_map);
exit_trouble(test < 0, __func__, "fprintf");
write_key_space_string(file, s[S_CMD_TT_NAME], tt->name);
- write_key_space_value(file, s[S_CMD_TT_CONSUM], tt->consumable);
- write_key_space_value(file, s[S_CMD_TT_PROL], tt->proliferate);
+ write_key_space_uvalue(file, s[S_CMD_TT_CONSUM], tt->consumable);
+ write_key_space_uvalue(file, s[S_CMD_TT_PROL], tt->proliferate);
try_fputc('\n', file, __func__);
}
for (tt = world.thing_types; tt; tt = tt->next)
{
- write_key_space_value(file, s[S_CMD_TT_ID], tt->id);
- write_key_space_value(file, s[S_CMD_TT_CORPS], tt->corpse_id);
+ write_key_space_uvalue(file, s[S_CMD_TT_ID], tt->id);
+ write_key_space_uvalue(file, s[S_CMD_TT_CORPS], tt->corpse_id);
}
try_fputc('\n', file, __func__);
- write_key_space_value(file, s[S_CMD_SEED_MAP], world.seed_map);
- write_key_space_value(file, s[S_CMD_SEED_RAND], world.seed);
- write_key_space_value(file, s[S_CMD_TURN], world.turn);
+ write_key_space_uvalue(file, s[S_CMD_SEED_MAP], world.seed_map);
+ write_key_space_uvalue(file, s[S_CMD_SEED_RAND], world.seed);
+ write_key_space_uvalue(file, s[S_CMD_TURN], world.turn);
try_fputc('\n', file, __func__);
struct Thing * t;
for (t = world.things; t; t = t->next)
{
write_thing(file, t);
}
- write_key_space_value(file, s[S_CMD_WORLD_ACTIVE], 1);
+ write_key_space_uvalue(file, s[S_CMD_WORLD_ACTIVE], 1);
atomic_write_finish(file, s[S_PATH_SAVE], path_tmp);
}