for (pos.y = pos.x = 0; 0 == is_passable(pos); i++)
{
exit_err(UINT16_MAX == i, err);
- pos.y = rrand() % world.map.size.y;
- pos.x = rrand() % world.map.size.x;
+ pos.y = rrand() % world.map.length;
+ pos.x = rrand() % world.map.length;
}
struct MapObj * mo_ptr;
uint8_t clear = 1;
}
free_map_objects(mo_start->owns);
free_map_objects(mo_start->next);
+ free(mo_start->fov_map);
free(mo_start);
if (mo_start == world.map_objs) /* So add_map_objects()' NULL-delimited */
{ /* map object iteration loop does not */