-/* Try parsing "msg" into a server or player command to run. Player commands are
- * are recorded into the record file at world.path_record if "do_record" is set.
+/* Try parsing "msg" into a command to apply, and apply it. Record commands to
+ * the file at world.path_record if "do_record" is set, and output them to
+ * stdout if "do_verbose" and world.is_verbose are set.
*/
-extern void obey_msg(char * msg, uint8_t do_record);
+extern void obey_msg(char * msg, uint8_t do_record, uint8_t do_verbose);
/* Loop for receiving commands via io_round() and acting on them. Exits with 1
* on "QUIT" command. In replay mode, exits with 0 on each non-"QUIT" command.
* Writes a "PONG" line to server output file on "PING" command. In play mode,
* processes further incomming commands via obey_msg(). Compares the first line
- * of the file at world.path_out with world.server_test to ensure that the
- * current server process has not been superseded by a new one.
+ * of the server out file with world.server_test to ensure that the current
+ * server process has not been superseded by a new one.
*/
extern uint8_t io_loop();