#include <stdint.h> /* for uint8_t, int16_t */
+#include "keybindings.h" /* for KeyBiData struct */
struct Win;
struct WinMeta;
struct World;
-/* Stores designated configuration of a window pointed to in it, and data used
- * to manipulate said window in the "window configuration" view of it.
+/* Stores a window's configuration (like geometry, keybindings) and a pointer to
+ * the respective Win struct itself.
*/
struct WinConf
{
uint8_t view; /* 0: use ->draw as Win->_draw; 1: use draw_winconf()*/
uint8_t height_type; /* both: 0: interpret ->height/->width as size in */
uint8_t width_type; /* positive cells; 1: as negative diff to max width */
+ struct KeyBiData kb; /* the window's specific keybindings */
};
-/* Create/initialize (from config files)/free Winconf / Win structs. */
+/* Create/initialize (from config files)/free Winconf structs. */
extern void init_winconfs(struct World * world);
extern void free_winconfs(struct World * world);
extern void init_wins(struct World * world);
-extern void free_wins(struct World * world);
/* Toggle windows in world->wins in the order desribed by the first line of
- * config/windows/toggled_win_order, wherein each character should correspond to
- * one window the ID of which is found in world->winconf_ids. Unknown characters
- * are silently ignored.
+ * config/windows/toggle_order_and_active, wherein each character should
+ * correspond to one window whose ID is found in world->winconf_ids. Unknown
+ * characters are silently ignored. The first character of the second line of
+ * the file is also read to determine which window to focus as active (but only
+ * if it fits the ID of a window thus toggled visible).
*/
-extern void sorted_wintoggle(struct World * world);
+extern void sorted_wintoggle_and_activate(struct World * world);
+
-/* Reload windows in order and sizes defined in win config. */
-extern void reload_win_config(struct World * world);
/* Save all window's configurations to their configuration files. */
extern void save_win_configs(struct World * world);