struct Win * chain_start;
struct Win * chain_end;
struct Win * active;
- int height; };
+ int height;
+ int width; };
struct Win {
struct Win * prev;
void (* draw) (struct Win *);
void * data; };
+struct Corners {
+ int tl_y;
+ int tl_x;
+ int tr_y;
+ int tr_x;
+ int bl_y;
+ int bl_x;
+ int br_y;
+ int br_x; };
+
struct WinMeta init_win_meta (WINDOW *);
struct Win init_window (struct WinMeta *, char *);
void append_window (struct WinMeta *, struct Win *);
void place_window (struct WinMeta *, struct Win *);
void update_windows (struct WinMeta *, struct Win *);
void destroy_window (struct Win *);
-void draw_windows (struct WinMeta *, struct Win *);
+void draw_window(struct Win *);
+void draw_windows (struct Win *);
+void draw_windows_borders (struct Win *, struct Win *, struct Corners *, int);
+void draw_window_borders (struct Win *, char);
void draw_all_windows (struct WinMeta *);
-void draw_window(struct WinMeta *, struct Win *);
-void undraw_window (WINDOW *);
void resize_window (struct WinMeta *, char);
void cycle_active_window (struct WinMeta *, char);
void shift_window (struct WinMeta *, char);