X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/move_up?a=blobdiff_plain;f=roguelike.c;h=396f1f6afa8fabcc3309d1503cf09a500e90f5bb;hb=705543203cfdd050e05c710d6daa1ff642668aa9;hp=2319963448077b077908e5aa4cb063f051ab729c;hpb=71e55b8a565fe943166b186ed9c4f340977f7755;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 2319963..396f1f6 100644 --- a/roguelike.c +++ b/roguelike.c @@ -219,18 +219,23 @@ void init_keybindings(struct World * world) { struct Map init_map () { // Initialize map with some experimental start values. struct Map map; - map.width = 128; - map.height = 128; + map.width = 96; + map.height = 32; map.offset_x = 0; map.offset_y = 0; map.cells = malloc(map.width * map.height); - int x, y; + int x, y, ran; + char terrain; for (y = 0; y < map.height; y++) - for (x = 0; x < map.width; x++) - map.cells[(y * map.width) + x] = '.'; - map.cells[(5 * map.width) + 5] = 'X'; - map.cells[(3 * map.width) + 8] = 'X'; - map.cells[(8 * map.width) + 3] = 'X'; + for (x = 0; x < map.width; x++) { + terrain = '.'; + ran = rand(); + if ( 0 == ran % ((x*x) / 3 + 1) + || 0 == ran % ((y*y) / 3 + 1) + || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) + || 0 == ran %((map.height - y - 1) * (map.height - y - 1) / 3 + 1)) + terrain = ' '; + map.cells[(y * map.width) + x] = terrain; } return map; } void update_info (struct World * world) { @@ -317,7 +322,7 @@ char * get_keyname(int keycode) { sprintf(keyname, "(unknown)"); return keyname; } -char is_passable (struct World * world, int y, int x) { +char is_passable (struct World * world, int x, int y) { // Check if coordinate on (or beyond) map is accessible to movement. char passable = 0; if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height) @@ -350,7 +355,7 @@ void move_player (struct World * world, char d) { if (is_passable(world, world->player->x + 1, world->player->y)) { world->player->x++; success = 1; } } - if (prev == d) + if (success * d == prev) update_log (world, "."); else { char * msg = calloc(25, sizeof(char)); @@ -372,8 +377,8 @@ int main () { struct Map map = init_map(); world.map = ↦ struct Player player; - player.y = 2; - player.x = 2; + player.y = 10; + player.x = 10; world.player = &player; WINDOW * screen = initscr();