X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/move_up?a=blobdiff_plain;f=roguelike.c;h=396f1f6afa8fabcc3309d1503cf09a500e90f5bb;hb=705543203cfdd050e05c710d6daa1ff642668aa9;hp=44995457b69247e9b96513cb27a6acde063c698d;hpb=478bf71176d67ec2528a722b763d32dbd3b32782;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 4499545..396f1f6 100644 --- a/roguelike.c +++ b/roguelike.c @@ -46,6 +46,8 @@ void update_log (struct World *, char *); void save_keybindings(struct World *); int get_action_key (struct KeyBinding *, char *); char * get_keyname(int); +char is_passable (struct World *, int, int); +void move_player (struct World *, char); void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. @@ -217,18 +219,23 @@ void init_keybindings(struct World * world) { struct Map init_map () { // Initialize map with some experimental start values. struct Map map; - map.width = 128; - map.height = 128; + map.width = 96; + map.height = 32; map.offset_x = 0; map.offset_y = 0; map.cells = malloc(map.width * map.height); - int x, y; + int x, y, ran; + char terrain; for (y = 0; y < map.height; y++) - for (x = 0; x < map.width; x++) - map.cells[(y * map.width) + x] = '.'; - map.cells[(5 * map.width) + 5] = 'X'; - map.cells[(3 * map.width) + 8] = 'X'; - map.cells[(8 * map.width) + 3] = 'X'; + for (x = 0; x < map.width; x++) { + terrain = '.'; + ran = rand(); + if ( 0 == ran % ((x*x) / 3 + 1) + || 0 == ran % ((y*y) / 3 + 1) + || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) + || 0 == ran %((map.height - y - 1) * (map.height - y - 1) / 3 + 1)) + terrain = ' '; + map.cells[(y * map.width) + x] = terrain; } return map; } void update_info (struct World * world) { @@ -315,6 +322,52 @@ char * get_keyname(int keycode) { sprintf(keyname, "(unknown)"); return keyname; } +char is_passable (struct World * world, int x, int y) { +// Check if coordinate on (or beyond) map is accessible to movement. + char passable = 0; + if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height) + if ('.' == world->map->cells[y * world->map->width + x]) + passable = 1; + return passable; } + +void move_player (struct World * world, char d) { +// Move player in direction d, increment turn counter and update log. + static char prev = 0; + char success = 0; + char * dir; + if ('s' == d) { + dir = "south"; + if (is_passable(world, world->player->x, world->player->y + 1)) { + world->player->y++; + success = 1; } } + else if ('n' == d) { + dir = "north"; + if (is_passable(world, world->player->x, world->player->y - 1)) { + world->player->y--; + success = 1; } } + else if ('w' == d) { + dir = "west"; + if (is_passable(world, world->player->x - 1, world->player->y)) { + world->player->x--; + success = 1; } } + else if ('e' == d) { + dir = "east"; + if (is_passable(world, world->player->x + 1, world->player->y)) { + world->player->x++; + success = 1; } } + if (success * d == prev) + update_log (world, "."); + else { + char * msg = calloc(25, sizeof(char)); + char * msg_content = "You fail to move"; + if (success) + msg_content = "You move"; + sprintf(msg, "\n%s %s.", msg_content, dir); + update_log (world, msg); + free(msg); } + prev = success * d; + update_info (world); } + int main () { struct World world; init_keybindings(&world); @@ -324,8 +377,8 @@ int main () { struct Map map = init_map(); world.map = ↦ struct Player player; - player.y = 2; - player.x = 2; + player.y = 10; + player.x = 10; world.player = &player; WINDOW * screen = initscr(); @@ -403,22 +456,14 @@ int main () { map.offset_x++; else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) map.offset_x--; - else if (key == get_action_key(world.keybindings, "player down") && player.y < map.height - 1) { - update_info (&world); - update_log (&world, "\nYou move south."); - player.y++; } - else if (key == get_action_key(world.keybindings, "player up") && player.y > 0) { - update_info (&world); - update_log (&world, "\nYou move north."); - player.y--; } - else if (key == get_action_key(world.keybindings, "player right") && player.x < map.width - 1) { - update_info (&world); - update_log (&world, "\nYou move east."); - player.x++; } - else if (key == get_action_key(world.keybindings, "player left") && player.x > 0) { - update_info (&world); - update_log (&world, "\nYou move west."); - player.x--; } + else if (key == get_action_key(world.keybindings, "player down")) + move_player(&world, 's'); + else if (key == get_action_key(world.keybindings, "player up")) + move_player(&world, 'n'); + else if (key == get_action_key(world.keybindings, "player right")) + move_player(&world, 'e'); + else if (key == get_action_key(world.keybindings, "player left")) + move_player(&world, 'w'); else if (key == get_action_key(world.keybindings, "wait") ) { update_info (&world); update_log (&world, "\nYou wait."); } }