X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/move_up?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=ea77dd48e740e79bf4dd67a9a0a4d629368bb4d7;hb=0438f2fc5df337e4264103a86c1765ace9c6565a;hp=1596d5ae1915d600712ed99657e2e0bffd563dcc;hpb=7433f56ec2c6cc51bc497e3c0c67d2fe3e6ab64a;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index 1596d5a..ea77dd4 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -46,19 +46,19 @@ static char get_dir_to_nearest_enemy(struct MapObj * mo_origin); static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, uint16_t max_score, uint16_t * neighbors) { - uint32_t map_size = world.map.size.y * world.map.size.x; + uint32_t map_size = world.map.length * world.map.length; uint8_t i_dir; for (i_dir = 0; i_dir < N_DIRS; neighbors[i_dir] = max_score, i_dir++); - uint8_t open_north = pos_i >= world.map.size.x; - uint8_t open_east = pos_i + 1 % world.map.size.x; - uint8_t open_south = pos_i + world.map.size.x < map_size; - uint8_t open_west = pos_i % world.map.size.x; - uint8_t is_indented = (pos_i / world.map.size.x) % 2; + uint8_t open_north = pos_i >= world.map.length; + uint8_t open_east = pos_i + 1 % world.map.length; + uint8_t open_south = pos_i + world.map.length < map_size; + uint8_t open_west = pos_i % world.map.length; + uint8_t is_indented = (pos_i / world.map.length) % 2; uint8_t open_diag_west = is_indented || open_west; uint8_t open_diag_east = !is_indented || open_east; if (open_north && open_diag_east) { - neighbors[0] = score_map[pos_i - world.map.size.x + is_indented]; + neighbors[0] = score_map[pos_i - world.map.length + is_indented]; } if (open_east) { @@ -66,11 +66,11 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, } if (open_south && open_diag_east) { - neighbors[2] = score_map[pos_i + world.map.size.x + is_indented]; + neighbors[2] = score_map[pos_i + world.map.length + is_indented]; } if (open_south && open_diag_west) { - neighbors[3] = score_map[pos_i + world.map.size.x - !is_indented]; + neighbors[3] = score_map[pos_i + world.map.length - !is_indented]; } if (open_west) { @@ -78,7 +78,7 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, } if (open_north && open_diag_west) { - neighbors[5] = score_map[pos_i - world.map.size.x - !is_indented]; + neighbors[5] = score_map[pos_i - world.map.length - !is_indented]; } } @@ -86,7 +86,7 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, static void dijkstra_map(uint16_t * score_map, uint16_t max_score) { - uint32_t map_size = world.map.size.y * world.map.size.x; + uint32_t map_size = world.map.length * world.map.length; uint16_t pos, i_scans, neighbors[N_DIRS], min_neighbor; uint8_t scores_still_changing = 1; uint8_t i_dirs; @@ -126,7 +126,7 @@ static char get_dir_to_nearest_enemy(struct MapObj * mo_origin) * "mo_origin", with movement only possible in the directions of "dir". * (Actors' own cells start with a distance of 0 towards themselves.) */ - uint32_t map_size = world.map.size.y * world.map.size.x; + uint32_t map_size = world.map.length * world.map.length; uint16_t max_score = UINT16_MAX - 1; uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), f_name); uint32_t i; @@ -141,13 +141,13 @@ static char get_dir_to_nearest_enemy(struct MapObj * mo_origin) { continue; } - score_map[(mo->pos.y * world.map.size.x) + mo->pos.x] = 0; + score_map[(mo->pos.y * world.map.length) + mo->pos.x] = 0; } dijkstra_map(score_map, max_score); /* Return direction of "mo_origin"'s lowest-scored neighbor cell. */ uint16_t neighbors[N_DIRS]; - uint16_t pos_i = (mo_origin->pos.y * world.map.size.x) + mo_origin->pos.x; + uint16_t pos_i = (mo_origin->pos.y * world.map.length) + mo_origin->pos.x; get_neighbor_scores(score_map, pos_i, max_score, neighbors); free(score_map); char dir_to_nearest_enemy = 0;