terminal.drawBox(0, terminal.cols / 2, 1, terminal.cols / 2, 'black');
terminal.drawBox(0, terminal.cols / 2, 1, terminal.cols / 2, 'black');
},
draw_input_line: function() {
terminal.drawBox(terminal.rows - 1, terminal.cols / 2, 1, terminal.cols / 2, 'black');
},
draw_input_line: function() {
terminal.drawBox(terminal.rows - 1, terminal.cols / 2, 1, terminal.cols / 2, 'black');
} else if (tokens[0] === 'THING_POS') {
game.things[tokens[1]] = parser.parse_yx(tokens[2]);
} else if (tokens[0] === 'MAP') {
game.map_size = parser.parse_yx(tokens[1]);
game.map = tokens[2]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {
} else if (tokens[0] === 'THING_POS') {
game.things[tokens[1]] = parser.parse_yx(tokens[2]);
} else if (tokens[0] === 'MAP') {
game.map_size = parser.parse_yx(tokens[1]);
game.map = tokens[2]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {