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Re-factoring of save_game() for greater readability.
[plomrogue]
/
src
/
main.c
2013-08-15
Christian Heller
Use "uint8_t" instead of "unsigned char".
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2013-08-15
Christian Heller
Renamed all "fail" variables to "err", to reduce line...
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2013-08-14
Christian Heller
Built error checking into file reading/writing routines...
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2013-08-14
Christian Heller
Reference map only through world struct.
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2013-08-14
Christian Heller
Made game exiting and cleaning up more flexible. Provid...
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2013-08-06
Christian Heller
Corrected indentation / line lengths.
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2013-08-06
Christian Heller
Simplified interface of (build/read/write)_map_objects...
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2013-08-06
Christian Heller
init_win() now takes arguments for the designated windo...
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2013-08-06
Christian Heller
Moved pseudo-random generator into its own library...
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2013-07-30
Christian Heller
Made the hierarchy between terminal screen, virtual...
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2013-07-30
Christian Heller
Finished applying new code formatting and documentation...
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2013-07-20
Christian Heller
Moved game exiting into its own function.
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2013-07-20
Christian Heller
Use standard-conformant exit.
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2013-07-19
Christian Heller
Replaced dummy function by just passing NULL and checki...
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2013-07-19
Christian Heller
Moved initialization of map object definitions from...
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2013-07-19
Christian Heller
Read monster / item definitions from file "defs". File...
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2013-07-18
Christian Heller
Emptied map_objects library of stuff that fits better...
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2013-07-18
Christian Heller
Support different kinds of monsters and items defined...
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2013-07-10
Christian Heller
Renamed "objects_on_map" library to "map_objects".
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2013-07-10
Christian Heller
Split roguelike.(c|h) into main.(c|h) and misc.(c|h).
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