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Server: Add inanimate things to map memory, integrate into AI searches.
[plomrogue]
/
src
/
server
/
io.c
2014-08-17
Christian Heller
Server: Add inanimate things to map memory, integrate...
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2014-08-16
Christian Heller
Server: Minor code-stylistic corrections.
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2014-08-16
Christian Heller
Server: Always display consumables on top of stack...
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2014-08-13
Christian Heller
Server: Minor field of view code simplifications.
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2014-08-13
Christian Heller
Server: Replace unnecessary bitwise operations with...
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2014-08-03
Christian Heller
Update comment info on macros needed for snprintf().
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2014-08-02
Christian Heller
Server: Fix minor dependency issue.
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2014-08-02
Christian Heller
Add auto-mapping / map memory.
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2014-07-24
Christian Heller
Server: Rename thing, thing type and thing action selec...
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2014-07-23
Christian Heller
Server: Remove barely used and not very useful yx_to_ma...
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2014-07-23
Christian Heller
Use not f_name variable but __func__, standardize funct...
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2014-07-13
Christian Heller
Server: Read in former "config" data as normal server...
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2014-07-10
Christian Heller
Server: Simplify rule for when to update worldstate...
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2014-07-09
Christian Heller
Refactor atomic writing to atomic_write_start() + atomi...
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2014-07-09
Christian Heller
Server: Remove memory leak in save_world().
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2014-07-09
Christian Heller
Server: Atomify the savefile writing.
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2014-07-09
Christian Heller
Server: Merge duplicate string literals of "sprintf()".
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2014-07-09
Christian Heller
Server: Start hardcoded_strings s's enum names with...
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2014-07-09
Christian Heller
Test return values of _all_ *printf() calls.
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2014-07-09
Christian Heller
Replace uses of variable-length arrays with try_malloc...
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2014-07-07
Christian Heller
Server: Fix bugs in map and FOV generation on large...
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2014-07-04
Christian Heller
Load last world state from save file, not from re-stepp...
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2014-06-20
Christian Heller
Server: Internally, rename "map object" stuff to "thing...
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2014-05-14
Christian Heller
Maps are always squares, therefore define only their...
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2014-05-14
Christian Heller
Server: Force FOV on every actor, but update it on...
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2014-05-13
Christian Heller
Server: Add ENEMY_FOV option (default: off) to force...
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2014-05-13
Christian Heller
Add (crude) field of view to player's view of map.
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2014-04-14
Christian Heller
Server: Use nanosleep() instead of POSIX-obsolete uslee...
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2014-04-06
Christian Heller
Client: Fit interface_conf to new config file style...
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2014-03-31
Christian Heller
Server/io.c: more precise comment.
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2014-03-31
Christian Heller
Server: Poll server/in only every 0.33 seconds to reduc...
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2014-03-30
Christian Heller
Make server config files more readable, their parsing...
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2014-03-26
Christian Heller
Server: Change read_config_file() parameter order ...
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2014-03-26
Christian Heller
Server: Move common config file reading stuff into...
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2014-03-17
Christian Heller
Re-wrote large parts of the server client architecture...
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2014-03-10
Christian Heller
Removed scoring.
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2014-02-05
Christian Heller
Fixed some more pitfalls that hurt working with game...
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2014-02-05
Christian Heller
Eliminated some potential problems for alternative...
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2014-02-05
Christian Heller
Some code-internal restructuring following the assumpti...
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2014-01-25
Christian Heller
Removed unnecessary NULLings of pointers, explained...
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2014-01-22
Christian Heller
Included <stddef.h> were NULL was used.
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2014-01-21
Christian Heller
MAJOR re-write. Split plomrogue into a server and a...
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