From: Christian Heller Date: Tue, 10 Mar 2015 19:17:38 +0000 (+0100) Subject: 7DRL: Wounding (worse: killing) other creatures lowers God's favor. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/%7B%7B%20web_path%20%7D%7D/add_task?a=commitdiff_plain;h=d893f6ce848386baa7e94a3b67eb83379bb0821e;p=plomrogue 7DRL: Wounding (worse: killing) other creatures lowers God's favor. --- diff --git a/roguelike-server b/roguelike-server index fb04ecf..ffc75e6 100755 --- a/roguelike-server +++ b/roguelike-server @@ -583,6 +583,7 @@ def decrement_lifepoints(t): still display memory data. On non-player things, erase fovmap and memory. """ # # 7DRL: also decrements God's mood; deaths heavily so + # # 7DRL: return 1 if death, else 0 t["T_LIFEPOINTS"] -= 1 world_db["GOD_MOOD"] -= 1 # # if 0 == t["T_LIFEPOINTS"]: @@ -596,6 +597,8 @@ def decrement_lifepoints(t): t["T_MEMMAP"] = False t["T_MEMDEPTHMAP"] = False t["T_MEMTHING"] = [] + return 1 # # + return 0 # # def mv_yx_in_dir_legal(dir, y, x): @@ -615,6 +618,7 @@ def actor_wait(t): def actor_move(t): """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" + # # 7DRL: Player wounding (worse: killing) others will lower God's favor. passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -633,14 +637,14 @@ def actor_move(t): hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] strong_write(io_db["file_out"], "LOG You wound " + hitted_name + ".\n") - # world_db["GOD_FAVOR"] -= 1 # # + world_db["GOD_FAVOR"] -= 1 # # elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] strong_write(io_db["file_out"], "LOG " + hitter_name + " wounds you.\n") test = decrement_lifepoints(world_db["Things"][hit_id]) # # - # if test and t == world_db["Things"][0]: # # - # world_db["GOD_FAVOR"] -= 10 # # + if test and t == world_db["Things"][0]: # # + world_db["GOD_FAVOR"] -= 10 # # return dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0]