From: Christian Heller Date: Tue, 30 Apr 2019 22:04:33 +0000 (+0200) Subject: Fix broken dijkstra mapping / AI searches. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/%7B%7Bdb.prefix%7D%7D/bar%20baz.html?a=commitdiff_plain;h=8d7f49fd474eab519468f6ce0d7cf7dd4a69ec60;p=plomrogue2-experiments Fix broken dijkstra mapping / AI searches. --- diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py index 1e23809..f300148 100644 --- a/new/plomrogue/things.py +++ b/new/plomrogue/things.py @@ -134,8 +134,14 @@ class ThingAnimate(Thing): dijkstra_map[small_yx] < dijkstra_map[pos] - 1: dijkstra_map[pos] = dijkstra_map[small_yx] + 1 shrunk = True - get_neighbors((YX(0,0), own_pos), dijkstra_map.size, - dijkstra_map.start_indented) + #print('DEBUG DIJKSTRA ---------------------', self.id_, self.position) + #for y, line in dijkstra_map.lines(): + # line_to_print = [] + # for x in line: + # line_to_print += ['%3s' % x] + # print(' '.join(line_to_print)) + neighbors = get_neighbors((YX(0,0), own_pos), dijkstra_map.size, + dijkstra_map.start_indented) n = n_max target_direction = None for direction in sorted(neighbors.keys()): @@ -147,24 +153,24 @@ class ThingAnimate(Thing): target_direction = direction return target_direction - def hunt_player(self): - visible_things = self.get_visible_things() - target = None - for t in visible_things: - if t.type_ == 'human': - target = t.position[1] - self.view_offset - break - if target is not None: - try: - offset_self_pos = self.position[1] - self.view_offset - target_dir = self.move_on_dijkstra_map(offset_self_pos, - [target]) - if target_dir is not None: - self.set_task('MOVE', (target_dir,)) - return True - except GameError: - pass - return False + #def hunt_player(self): + # visible_things = self.get_visible_things() + # target = None + # for t in visible_things: + # if t.type_ == 'human': + # target = t.position[1] - self.view_offset + # break + # if target is not None: + # try: + # offset_self_pos = self.position[1] - self.view_offset + # target_dir = self.move_on_dijkstra_map(offset_self_pos, + # [target]) + # if target_dir is not None: + # self.set_task('MOVE', (target_dir,)) + # return True + # except GameError: + # pass + # return False def hunt_food_satisfaction(self): for id_ in self.inventory: @@ -181,8 +187,12 @@ class ThingAnimate(Thing): food_targets = [] for t in visible_things: if t.type_ == 'food': - food_targets += [t.position[1] - self.view_offset] - offset_self_pos = self.position[1] - self.view_offset + food_targets += [self.game.map_geometry.pos_in_view(t.position, + self.view_offset, + self.game.map_size)] + offset_self_pos = self.game.map_geometry.pos_in_view(self.position, + self.view_offset, + self.game.map_size) target_dir = self.move_on_dijkstra_map(offset_self_pos, food_targets) if target_dir: