From: Christian Heller Date: Tue, 30 Apr 2019 21:17:26 +0000 (+0200) Subject: Fix FOV bug by respecting HexMap start indentation consequences. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/%7B%7Bdb.prefix%7D%7D/bar%20baz.html?a=commitdiff_plain;h=b65fcff5e5499f5c3c57f0c4d8f205643be5ebb7;p=plomrogue2-experiments Fix FOV bug by respecting HexMap start indentation consequences. --- diff --git a/new/plomrogue/mapping.py b/new/plomrogue/mapping.py index 33a8aa9..4c7658d 100644 --- a/new/plomrogue/mapping.py +++ b/new/plomrogue/mapping.py @@ -18,9 +18,10 @@ class YX(collections.namedtuple('YX', ('y', 'x'))): class Map: - def __init__(self, size=YX(0, 0), init_char = '?'): + def __init__(self, size=YX(0, 0), init_char = '?', start_indented=True): self.size = size self.terrain = init_char*self.size_i + self.start_indented = start_indented def __getitem__(self, yx): return self.terrain[self.get_position_index(yx)] @@ -72,17 +73,20 @@ class MapGeometry(): directions += [name[5:]] return directions - def get_neighbors(self, pos, map_size): + def get_neighbors(self, pos, map_size, start_indented=True): neighbors = {} if not hasattr(self, 'neighbors_to'): self.neighbors_to = {} if not map_size in self.neighbors_to: self.neighbors_to[map_size] = {} - if pos in self.neighbors_to[map_size]: - return self.neighbors_to[map_size][pos] + if not start_indented in self.neighbors_to[map_size]: + self.neighbors_to[map_size][start_indented] = {} + if pos in self.neighbors_to[map_size][start_indented]: + return self.neighbors_to[map_size][start_indented][pos] for direction in self.get_directions(): - neighbors[direction] = self.move(pos, direction, map_size) - self.neighbors_to[map_size][pos] = neighbors + neighbors[direction] = self.move(pos, direction, map_size, + start_indented) + self.neighbors_to[map_size][start_indented][pos] = neighbors return neighbors def undouble_coordinate(self, maps_size, coordinate): @@ -98,7 +102,8 @@ class MapGeometry(): return self.undouble_coordinate(maps_size, pos) - offset def get_view(self, maps_size, get_map, radius, view_offset): - m = Map(size=YX(radius*2+1, radius*2+1) + m = Map(size=YX(radius*2+1, radius*2+1), + start_indented=(view_offset.y % 2 == 0)) for pos in m: seen_pos = self.correct_double_coordinate(maps_size, (0,0), pos + view_offset) @@ -108,9 +113,6 @@ class MapGeometry(): m[pos] = seen_map[seen_pos[1]] return m - def get_correcting_map_size(self, size, offset): - return size - def correct_double_coordinate(self, map_size, big_yx, little_yx): def adapt_axis(axis): @@ -123,10 +125,10 @@ class MapGeometry(): new_big_x, new_little_x = adapt_axis(1) return YX(new_big_y, new_big_x), YX(new_little_y, new_little_x) - def move(self, start_pos, direction, map_size): + def move(self, start_pos, direction, map_size, start_indented=True): mover = getattr(self, 'move_' + direction) big_yx, little_yx = start_pos - uncorrected_target = mover(little_yx) + uncorrected_target = mover(little_yx, start_indented) return self.correct_double_coordinate(map_size, big_yx, uncorrected_target) @@ -134,20 +136,20 @@ class MapGeometry(): class MapGeometryWithLeftRightMoves(MapGeometry): - def move_LEFT(self, start_pos): + def move_LEFT(self, start_pos, _): return YX(start_pos.y, start_pos.x - 1) - def move_RIGHT(self, start_pos): + def move_RIGHT(self, start_pos, _): return YX(start_pos.y, start_pos.x + 1) class MapGeometrySquare(MapGeometryWithLeftRightMoves): - def move_UP(self, start_pos): + def move_UP(self, start_pos, _): return YX(start_pos.y - 1, start_pos.x) - def move_DOWN(self, start_pos): + def move_DOWN(self, start_pos, _): return YX(start_pos.y + 1, start_pos.x) @@ -158,37 +160,39 @@ class MapGeometryHex(MapGeometryWithLeftRightMoves): super().__init__(*args, **kwargs) self.fov_map_type = FovMapHex - def move_UPLEFT(self, start_pos): - if start_pos.y % 2 == 1: + def move_UPLEFT(self, start_pos, start_indented): + if start_pos.y % 2 == start_indented: return YX(start_pos.y - 1, start_pos.x - 1) else: return YX(start_pos.y - 1, start_pos.x) - def move_UPRIGHT(self, start_pos): - if start_pos.y % 2 == 1: + def move_UPRIGHT(self, start_pos, start_indented): + if start_pos.y % 2 == start_indented: return YX(start_pos.y - 1, start_pos.x) else: return YX(start_pos.y - 1, start_pos.x + 1) - def move_DOWNLEFT(self, start_pos): - if start_pos.y % 2 == 1: + def move_DOWNLEFT(self, start_pos, start_indented): + if start_pos.y % 2 == start_indented: return YX(start_pos.y + 1, start_pos.x - 1) else: return YX(start_pos.y + 1, start_pos.x) - def move_DOWNRIGHT(self, start_pos): - if start_pos.y % 2 == 1: + def move_DOWNRIGHT(self, start_pos, start_indented): + if start_pos.y % 2 == start_indented: return YX(start_pos.y + 1, start_pos.x) else: return YX(start_pos.y + 1, start_pos.x + 1) + class FovMap(Map): def __init__(self, source_map, center): self.source_map = source_map self.size = self.source_map.size self.fov_radius = (self.size.y / 2) - 0.5 + self.start_indented = source_map.start_indented self.terrain = '?' * self.size_i self[center] = '.' self.shadow_cones = [] @@ -264,7 +268,7 @@ class FovMap(Map): def basic_circle_out_move(self, pos, direction): """Move position pos into direction. Return whether still in map.""" mover = getattr(self.geometry, 'move_' + direction) - pos = mover(pos) + pos = mover(pos, self.start_indented) if pos.y < 0 or pos.x < 0 or \ pos.y >= self.size.y or pos.x >= self.size.x: return pos, False diff --git a/new/plomrogue/things.py b/new/plomrogue/things.py index aded05c..0e47cc0 100644 --- a/new/plomrogue/things.py +++ b/new/plomrogue/things.py @@ -113,27 +113,29 @@ class ThingAnimate(Thing): def move_on_dijkstra_map(self, own_pos, targets): visible_map = self.get_visible_map() - dijkstra_map = Map(visible_map.size) + dijkstra_map = Map(visible_map.size, + start_indented=visible_map.start_indented) n_max = 256 dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)] for target in targets: dijkstra_map[target] = 0 shrunk = True + get_neighbors = self.game.map_geometry.get_neighbors while shrunk: shrunk = False for pos in dijkstra_map: if visible_map[pos] != '.': continue - neighbors = self.game.map_geometry.get_neighbors((YX(0,0), pos), - dijkstra_map.size) + neighbors = get_neighbors((YX(0,0), pos), dijkstra_map.size, + dijkstra_map.start_indented) for direction in neighbors: big_yx, small_yx = neighbors[direction] if big_yx == YX(0,0) and \ dijkstra_map[small_yx] < dijkstra_map[pos] - 1: dijkstra_map[pos] = dijkstra_map[small_yx] + 1 shrunk = True - neighbors = self.game.map_geometry.get_neighbors((YX(0,0), own_pos), - dijkstra_map.size) + get_neighbors((YX(0,0), own_pos), dijkstra_map.size, + dijkstra_map.start_indented) n = n_max target_direction = None for direction in sorted(neighbors.keys()): @@ -267,7 +269,7 @@ class ThingAnimate(Thing): def get_stencil(self): if self._stencil is not None: return self._stencil - m = Map(self.surroundings.size, ' ') + m = Map(self.surroundings.size, ' ', self.surroundings.start_indented) for pos in self.surroundings: if self.surroundings[pos] in {'.', '~'}: m[pos] = '.'