From: Christian Heller Date: Wed, 27 Feb 2019 02:51:48 +0000 (+0100) Subject: Add client-side inventory handling. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/%7B%7Bdb.prefix%7D%7D/foo.html?a=commitdiff_plain;h=34a2854e63892c17232fed7795d1b0d16d014626;p=plomrogue2-experiments Add client-side inventory handling. --- diff --git a/new/example_client.py b/new/example_client.py index aae66cf..b561d9d 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -3,7 +3,7 @@ import curses import socket import threading from plomrogue.parser import ArgError, Parser -from plomrogue.commands import cmd_MAP, cmd_THING_POS +from plomrogue.commands import cmd_MAP, cmd_THING_POS, cmd_PLAYER_ID from plomrogue.game import Game, WorldBase from plomrogue.mapping import MapBase from plomrogue.io import PlomSocket @@ -69,12 +69,16 @@ class World(WorldBase): """ super().__init__(*args, **kwargs) self.map_ = Map() - self.player_position = (0, 0) self.player_inventory = [] + self.player_id = 0 def new_map(self, yx): self.map_ = Map(yx) + @property + def player(self): + return self.get_thing(self.player_id) + def cmd_LAST_PLAYER_TASK_RESULT(game, msg): if msg != "success": @@ -98,10 +102,6 @@ def cmd_VISIBLE_MAP_LINE(game, y, terrain_line): game.world.map_.set_line(y, terrain_line) cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' -def cmd_PLAYER_POS(game, yx): - game.world.player_position = yx -cmd_PLAYER_POS.argtypes = 'yx_tuple:pos' - def cmd_GAME_STATE_COMPLETE(game): game.to_update['turn'] = True game.to_update['map'] = True @@ -112,7 +112,7 @@ def cmd_THING_TYPE(game, i, type_): cmd_THING_TYPE.argtypes = 'int:nonneg string' def cmd_PLAYER_INVENTORY(game, ids): - game.world.player_inventory = [ids] # TODO: test whether valid IDs + game.world.player_inventory = ids # TODO: test whether valid IDs cmd_PLAYER_INVENTORY.argtypes = 'seq:int:nonneg' @@ -126,7 +126,8 @@ class Game: 'TURN_FINISHED': cmd_TURN_FINISHED, 'TURN': cmd_TURN, 'VISIBLE_MAP_LINE': cmd_VISIBLE_MAP_LINE, - 'PLAYER_POS': cmd_PLAYER_POS, + 'PLAYER_ID': cmd_PLAYER_ID, + 'PLAYER_INVENTORY': cmd_PLAYER_INVENTORY, 'GAME_STATE_COMPLETE': cmd_GAME_STATE_COMPLETE, 'MAP': cmd_MAP, 'THING_TYPE': cmd_THING_TYPE, @@ -315,6 +316,29 @@ class PopUpWidget(Widget): class MapWidget(Widget): def draw(self): + if self.tui.view == 'map': + self.draw_map() + elif self.tui.view == 'inventory': + self.draw_inventory() + + def draw_inventory(self): + lines = ['INVENTORY:'] + counter = 0 + for id_ in self.tui.game.world.player_inventory: + pointer = '*' if counter == self.tui.inventory_pointer else ' ' + t = self.tui.game.world.get_thing(id_) + lines += ['%s %s' % (pointer, t.type_)] + counter += 1 + line_width = self.size[1] + to_join = [] + for line in lines: + to_pad = line_width - (len(line) % line_width) + if to_pad == line_width: + to_pad = 0 + to_join += [line + ' '*to_pad] + self.safe_write((''.join(to_join), curses.color_pair(3))) + + def draw_map(self): def terrain_with_objects(): terrain_as_list = list(self.tui.game.world.map_.terrain[:]) @@ -363,7 +387,7 @@ class MapWidget(Widget): return terrain_with_objects = terrain_with_objects() - center = self.tui.game.world.player_position + center = self.tui.game.world.player.position lines = self.tui.game.world.map_.format_to_view(terrain_with_objects, center, self.size) pad_or_cut_x(lines) @@ -384,6 +408,7 @@ class TUI: self.game = game self.parser = Parser(self.game) self.to_update = {'edit': False} + self.inventory_pointer = 0 curses.wrapper(self.loop) def draw_screen(self): @@ -412,7 +437,8 @@ class TUI: self.popup.visible = False self.popup_text = 'Hi bob' widgets = (self.edit, self.turn, self.log, self.map_, self.popup) - map_mode = False + write_mode = True + self.view = 'map' while True: for w in widgets: w.ensure_freshness() @@ -429,8 +455,20 @@ class TUI: w.size = w.size_def w.ensure_freshness(True) elif key == '\t': # Tabulator key. - map_mode = False if map_mode else True - elif map_mode: + write_mode = False if write_mode else True + elif write_mode: + if len(key) == 1 and key in ASCII_printable and \ + len(self.to_send) < len(self.edit): + self.to_send += [key] + self.to_update['edit'] = True + elif key == 'KEY_BACKSPACE': + self.to_send[:] = self.to_send[:-1] + self.to_update['edit'] = True + elif key == '\n': # Return key + self.socket.send(''.join(self.to_send)) + self.to_send[:] = [] + self.to_update['edit'] = True + elif self.view == 'map': if key == 'w': self.socket.send('TASK:MOVE UPLEFT') elif key == 'e': @@ -455,18 +493,35 @@ class TUI: self.draw_screen() for w in widgets: w.ensure_freshness(True) - else: - if len(key) == 1 and key in ASCII_printable and \ - len(self.to_send) < len(self.edit): - self.to_send += [key] - self.to_update['edit'] = True - elif key == 'KEY_BACKSPACE': - self.to_send[:] = self.to_send[:-1] - self.to_update['edit'] = True - elif key == '\n': # Return key - self.socket.send(''.join(self.to_send)) - self.to_send[:] = [] - self.to_update['edit'] = True + elif key == 'p': + for t in self.game.world.things: + if t == self.game.world.player or \ + t.id_ in self.game.world.player_inventory: + continue + if t.position == self.game.world.player.position: + self.socket.send('TASK:PICKUP %s' % t.id_) + break + elif key == 'i': + self.view = 'inventory' + self.game.to_update['map'] = True + elif self.view == 'inventory': + if key == 'i': + self.view = 'map' + elif key == 'j' and \ + len(self.game.world.player_inventory) > \ + self.inventory_pointer + 1: + self.inventory_pointer += 1 + elif key == 'k' and self.inventory_pointer > 0: + self.inventory_pointer -= 1 + elif key == 'd' and \ + len(self.game.world.player_inventory) > 0: + id_ = self.game.world.player_inventory[self.inventory_pointer] + self.socket.send('TASK:DROP %s' % id_) + if self.inventory_pointer > 0: + self.inventory_pointer -= 1 + else: + continue + self.game.to_update['map'] = True except curses.error: pass if self.game.do_quit: diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index 51bb372..9b20cb2 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -150,8 +150,11 @@ class Game: stringify_yx(thing.position))) player = self.world.get_player() self.io.send('PLAYER_POS %s' % (stringify_yx(player.position))) - self.io.send('PLAYER_INVENTORY %s' % ','.join([str(i) for i in - player.inventory])) + if len(player.inventory) > 0: + self.io.send('PLAYER_INVENTORY %s' % ','.join([str(i) for i in + player.inventory])) + else: + self.io.send('PLAYER_INVENTORY ,') for id_ in player.inventory: thing = self.world.get_thing(id_) self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) diff --git a/new/plomrogue/parser.py b/new/plomrogue/parser.py index 39df213..84def03 100644 --- a/new/plomrogue/parser.py +++ b/new/plomrogue/parser.py @@ -116,6 +116,9 @@ class Parser: elif tmpl == 'yx_tuple:pos': args += [self.parse_yx_tuple(arg, 'pos')] elif tmpl == 'seq:int:nonneg': + if arg == ',': + args += [[]] + continue sub_tokens = arg.split(',') if len(sub_tokens) < 1: raise ArgError('Argument must be non-empty sequence.') diff --git a/new/plomrogue/tasks.py b/new/plomrogue/tasks.py index 58ee46d..1d59998 100644 --- a/new/plomrogue/tasks.py +++ b/new/plomrogue/tasks.py @@ -58,11 +58,10 @@ class Task_PICKUP(Task): def check(self): to_pick_up = self.thing.world.get_thing(self.args[0], create_unfound=False) - if to_pick_up is None: - raise GameError('no thing of ID %s to pick up' % self.args[0]) - if not (self.thing.position == to_pick_up.position or - tuple(to_pick_up.position) in - self.thing.world.map_.get_neighbors(self.thing.position)): + if to_pick_up is None or \ + to_pick_up.in_inventory or \ + to_pick_up == self.thing or \ + self.thing.position != to_pick_up.position: raise GameError('thing of ID %s not in reach to pick up' % self.args[0])