From: Christian Heller Date: Wed, 12 Dec 2018 00:40:17 +0000 (+0100) Subject: Fix faulty assumption about position of player in world.things. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/%7B%7Byoutube_prefix%7D%7D%7B%7Bvideo_id%7D%7D?a=commitdiff_plain;h=1d3411457a0ac41e86b44c635b6896ba7f3ab0f1;p=plomrogue2-experiments Fix faulty assumption about position of player in world.things. --- diff --git a/game_common.py b/game_common.py index 6a77d9c..c6fb220 100644 --- a/game_common.py +++ b/game_common.py @@ -27,11 +27,11 @@ class World: self.terrain_map = self.terrain_map[:y * width_map] + line + \ self.terrain_map[(y + 1) * width_map:] - def get_thing(self, i): + def get_thing(self, id_): for thing in self.things: - if i == thing.id_: + if id_ == thing.id_: return thing - t = self.Thing(self, i) + t = self.Thing(self, id_) self.things += [t] return t diff --git a/server.py b/server.py index 3e1ae6f..912a692 100755 --- a/server.py +++ b/server.py @@ -170,21 +170,18 @@ class CommandHandler: self.world.proceed_to_next_player_turn() self.send_all_gamestate() - def get_player(self): - return self.world.get_thing(self.world.player_id) - def cmd_MOVE(self, direction, connection_id): """Set player task to 'move' with direction arg, finish player turn.""" if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: raise ArgError('Move argument must be one of: ' 'UP, DOWN, RIGHT, LEFT') - self.get_player().set_task('move', direction=direction) + self.world.get_player().set_task('move', direction=direction) self.proceed() cmd_MOVE.argtypes = 'string' def cmd_WAIT(self, connection_id): """Set player task to 'wait', finish player turn.""" - self.get_player().set_task('wait') + self.world.get_player().set_task('wait') self.proceed() def cmd_MAP_SIZE(self, yx, connection_id): diff --git a/server_/game.py b/server_/game.py index da2f611..148c5c7 100644 --- a/server_/game.py +++ b/server_/game.py @@ -38,16 +38,20 @@ class World(game_common.World): the player's task is finished, the loop breaks. """ while True: - for thing in self.things[self.player_id+1:]: + player = self.get_player() + player_i = self.things.index(player) + for thing in self.things[player_i+1:]: thing.proceed() self.turn += 1 - for thing in self.things[:self.player_id]: + for thing in self.things[:player_i]: thing.proceed() - player = self.get_thing(self.player_id) player.proceed(is_AI=False) if player.task is None: break + def get_player(self): + return self.get_thing(self.player_id) + class Task: