2020-10-27 |
Christian Heller | Initialize (centered) map view even before login. |
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2020-10-27 |
Christian Heller | Start new players in middle of map instead of topleft... |
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2020-10-27 |
Christian Heller | Distribute long annotation texts onto multiple lines. |
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2020-10-27 |
Christian Heller | Introduce god mode to protect against destructive commands. |
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2020-10-27 |
Christian Heller | Allow annotations. |
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2020-10-27 |
Christian Heller | Fix QUERY/msg bug. |
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2020-10-27 |
Christian Heller | Simplify log_msg. |
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2020-10-27 |
Christian Heller | Rename LOG to CHAT. |
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2020-10-27 |
Christian Heller | Add basic explore mode info screen. |
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2020-10-27 |
Christian Heller | To client, add (basic nav of) explorer mode. |
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2020-10-27 |
Christian Heller | Allow space char for TASK:WRITE. |
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2020-10-27 |
Christian Heller | Add MAP command to explicitely set map size. |
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2020-10-27 |
Christian Heller | Fix re-login corpses. |
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2020-10-27 |
Christian Heller | Minor client help screen improvements. |
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2020-10-27 |
Christian Heller | Improve client control. |
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2020-10-26 |
Christian Heller | Identify player in client so scrolling can follow them. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-26 |
Christian Heller | Fix map line width check. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-26 |
Christian Heller | Fix box scale/position bug. |
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2020-10-26 |
Christian Heller | Add scrolling to monochrome client. |
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2020-10-26 |
Christian Heller | Add monochrome no canvas chat client. |
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2020-10-26 |
Christian Heller | Add chat without HTML5 canvas. |
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2020-10-25 |
Christian Heller | Minor fix. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Make map rendering slightly more efficient. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Re-do and extrend color handling. |
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2020-10-25 |
Christian Heller | Add FLATTEN_SURROUNDINGS task. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Prohibit movement over non-dot map cells |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Turn game saving from command to happening every new... |
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2020-10-25 |
Christian Heller | Add basic save file mechanism. |
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2020-10-25 |
Christian Heller | Rename tick to turn in client. |
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2020-10-25 |
Christian Heller | Only count new turns on ticks that change world state. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Improve intro help screen handling. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Parse ARGUMENT_ERROR. |
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2020-10-25 |
Christian Heller | Add PING. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Add link to server source code. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Don't use LOG for meta messages, errors. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Add line breaks and indentation logic. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Add map writing. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Add map terrain. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | De-hardcode map size test. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Introduce map geometry. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Only draw new game content on tick completion. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-25 |
Christian Heller | Improve rogue chat interface. |
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2020-10-24 |
Christian Heller | Add basic multiplayer roguelike chat example. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-24 |
Christian Heller | Minor fixes. |
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2020-10-23 |
Christian Heller | Fix. |
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2020-10-23 |
Christian Heller | Re-do IO with websocket capabilities. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-22 |
Christian Heller | Fix. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-10-22 |
Christian Heller | Add basic websocket architecture. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-07-09 |
Christian Heller | Simplify code. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-07-09 |
Christian Heller | Enforce sane create_unfound decisions. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2020-07-09 |
Christian Heller | Fix bug that created multiple objects of same ID. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-12-23 |
Christian Heller | Decouple awakeness/sleep stats from Map to MapChunk. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-12-23 |
Christian Heller | Use self.max_map_awakeness to recude magic numbering. |
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2019-12-20 |
Christian Heller | Add basic reality bubble mechanism. |
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2019-12-20 |
Christian Heller | Empty client log before each new turn. |
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2019-05-13 |
Christian Heller | Clear neuron with backprop code. |
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2019-05-13 |
Christian Heller | Clean up perceptron code. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-05-13 |
Christian Heller | Add basic neural networking experiments. |
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2019-05-01 |
Christian Heller | Fix map indentation handling bug in client cursor movement. |
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2019-04-30 |
Christian Heller | Fix broken dijkstra mapping / AI searches. |
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2019-04-30 |
Christian Heller | Only send to client whether map starts indented, not... |
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2019-04-30 |
Christian Heller | Fix FOV bug by respecting HexMap start indentation... |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-30 |
Christian Heller | More refactoring. |
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2019-04-30 |
Christian Heller | More refactoring. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-30 |
Christian Heller | Minor refactorings / re-namings. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-30 |
Christian Heller | Flatten game->world hierarchy. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-30 |
Christian Heller | Make add_line hack unnecessary. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-30 |
Christian Heller | Allow player movement beyond central map. Lots of mappi... |
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2019-04-27 |
Christian Heller | Only contact with player's radius creates new maps. |
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2019-04-27 |
Christian Heller | Change MAP command to ensuring map exists, not necessar... |
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2019-04-27 |
Christian Heller | For available map directions, remove dependency on... |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-27 |
Christian Heller | Use smarter YX class for y,x coordinates/sizes. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-27 |
Christian Heller | Move re-positioning of things in inventory to Thing... |
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2019-04-27 |
Christian Heller | Let THING_INVENTORY also re-position things to owner. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-27 |
Christian Heller | Use one size standard for all maps that define the... |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-27 |
Christian Heller | Fix save game corruption due to insufficient .in_invent... |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-27 |
Christian Heller | Use trivially re-seedable PRNG. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-26 |
Christian Heller | Fix mapping interaction between server and client. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-26 |
Christian Heller | Add surrounding maps of new terrain type ~. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-25 |
Christian Heller | Fix map. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-25 |
Christian Heller | Prepare map logic extension, limit FOV distance. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-21 |
Christian Heller | Focus AI on collecting and eating food. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-21 |
Christian Heller | Make AI logic clearer in code. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-21 |
Christian Heller | Replenish food resources automatically. |
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2019-04-21 |
Christian Heller | Don't generate objects at illegal positions. Plus,... |
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2019-04-16 |
Christian Heller | Transform items into food to replenish player energy. |
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2019-04-10 |
Christian Heller | Add ever-decreasing health to animate things, and death. |
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2019-04-10 |
Christian Heller | Minor refactoring. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-10 |
Christian Heller | Invert color for examiner cursor. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-10 |
Christian Heller | More comments and refactoring. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-10 |
Christian Heller | Send initial GET_GAMESTATE command from client. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-09 |
Christian Heller | Refactor. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-09 |
Christian Heller | In examine cursor mode, show map cell contents in left... |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-09 |
Christian Heller | To client, add map examining cursor. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-09 |
Christian Heller | In client, mark terrain cells that carry multiple objec... |
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2019-04-08 |
Christian Heller | Make popup key available from all window configurations. |
commit | commitdiff | tree | snapshot (zip tar.gz) |
2019-04-08 |
Christian Heller | Refactoring. |
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2019-04-08 |
Christian Heller | Use dedicated widgets for inventory and pickable items. |
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2019-04-05 |
Christian Heller | In client, ensure item pointer is always within range. |
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2019-04-05 |
Christian Heller | Ensure popup stays on even if background window changes. |
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