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Add very basic pathfinding AI.
authorChristian Heller <c.heller@plomlompom.de>
Fri, 25 Jan 2019 19:23:50 +0000 (20:23 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Fri, 25 Jan 2019 19:23:50 +0000 (20:23 +0100)
server_/game.py
server_/map_.py

index df6a9f24a9314c41ae32ec38292ab8ece824425a..968d30146a6b516fa4331631ccd1de9b0317b3fc 100644 (file)
@@ -105,16 +105,70 @@ class Thing(game_common.Thing):
         return 'success'
 
     def decide_task(self):
-        #if self.position[1] > 1:
-        #    self.set_task('move', 'LEFT')
-        #elif self.position[1] < 3:
-        #    self.set_task('move', 'RIGHT')
-        #else:
-        self.set_task('wait')
+        visible_things = self.get_visible_things()
+        target = None
+        for t in visible_things:
+            if t.type_ == 'human':
+                target = t.position
+                break
+        if target is None:
+            self.set_task('wait')
+            return
+        dijkstra_map = type(self.world.map_)(self.world.map_.size)
+        n_max = 256
+        dijkstra_map.terrain = [n_max for i in range(dijkstra_map.size_i)]
+        dijkstra_map[target] = 0
+        shrunk = True
+        while shrunk:
+            shrunk = False
+            for pos in dijkstra_map:
+                if self.world.map_[pos] != '.':
+                    continue
+                neighbors = dijkstra_map.get_neighbors(pos)
+                for yx in neighbors:
+                    if yx is not None and dijkstra_map[yx] < dijkstra_map[pos] - 1:
+                        dijkstra_map[pos] = dijkstra_map[yx] + 1
+                        shrunk = True
+        #with open('log', 'a') as f:
+        #    f.write('---------------------------------\n')
+        #    for y, line in dijkstra_map.lines():
+        #        for val in line:
+        #            if val < 10:
+        #                f.write(str(val))
+        #            elif val == 256:
+        #                f.write('x')
+        #            else:
+        #                f.write('~')
+        #        f.write('\n')
+        neighbors = dijkstra_map.get_neighbors(self.position)
+        n = n_max
+        dirs = dijkstra_map.get_directions()
+        #print('DEBUG dirs', dirs)
+        #print('DEBUG neighbors', neighbors)
+        #debug_scores = []
+        #for pos in neighbors:
+        #    if pos is None:
+        #        debug_scores += [9000]
+        #    else:
+        #        debug_scores += [dijkstra_map[pos]]
+        #print('DEBUG debug_scores', debug_scores)
+        direction = None
+        for i_dir in range(len(neighbors)):
+            pos = neighbors[i_dir]
+            if pos is not None and dijkstra_map[pos] < n:
+                n = dijkstra_map[pos]
+                direction = dirs[i_dir]
+        #print('DEBUG result', direction)
+        if direction:
+            self.set_task('move', direction=direction)
+            #self.world.game.io.send('would move ' + direction)
+        else:
+            self.set_task('wait')
+
 
     def set_task(self, task_name, *args, **kwargs):
         self.task = Task(self, task_name, args, kwargs)
-        self.task.check()
+        self.task.check()  # will throw GameError if necessary
 
     def proceed(self, is_AI=True):
         """Further the thing in its tasks.
index 96021be8501951c48ab5402d170d4f0e9a3c67f6..2e87fc59b0c0ed04db0268d132b96bd89434f646 100644 (file)
@@ -12,7 +12,10 @@ class Map(game_common.Map):
 
     def __setitem__(self, yx, c):
         pos_i = self.get_position_index(yx)
-        self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:]
+        if type(c) == str:
+            self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:]
+        else:
+            self.terrain[pos_i] = c
 
     def __iter__(self):
         """Iterate over YX position coordinates."""
@@ -97,9 +100,9 @@ class MapHex(Map):
 
     def move_DOWNLEFT(self, start_pos):
         if start_pos[0] % 2 == 1:
-            return [start_pos[0] + 1, start_pos[1] - 1]
+             return [start_pos[0] + 1, start_pos[1] - 1]
         else:
-            return [start_pos[0] + 1, start_pos[1]]
+               return [start_pos[0] + 1, start_pos[1]]
 
     def move_DOWNRIGHT(self, start_pos):
         if start_pos[0] % 2 == 1:
@@ -107,6 +110,34 @@ class MapHex(Map):
         else:
             return [start_pos[0] + 1, start_pos[1] + 1]
 
+    def get_neighbors(self, pos):
+        # DOWNLEFT, DOWNRIGHT, LEFT, RIGHT, UPLEFT, UPRIGHT (alphabetically)
+        neighbors = [None, None, None, None, None, None]  # e, d, c, x, s, w
+        if pos[1] > 0:
+            neighbors[2] = [pos[0], pos[1] - 1]
+        if pos[1] < self.size[1] - 1:
+            neighbors[3] = [pos[0], pos[1] + 1]
+        # x, c, s, d, w, e  # 3->0, 2->1, 5->4, 0->5
+        if pos[0] % 2 == 1:
+            if pos[0] > 0 and pos[1] > 0:
+                neighbors[4] = [pos[0] - 1, pos[1] - 1]
+            if pos[0] < self.size[0] - 1 and pos[1] > 0:
+                neighbors[0] = [pos[0] + 1, pos[1] - 1]
+            if pos[0] > 0:
+                neighbors[5] = [pos[0] - 1, pos[1]]
+            if pos[0] < self.size[0] - 1:
+                neighbors[1] = [pos[0] + 1, pos[1]]
+        else:
+            if pos[0] > 0 and pos[1] < self.size[1] - 1:
+                neighbors[5] = [pos[0] - 1, pos[1] + 1]
+            if pos[0] < self.size[0] - 1 and pos[1] < self.size[1] - 1:
+                neighbors[1] = [pos[0] + 1, pos[1] + 1]
+            if pos[0] > 0:
+                neighbors[4] = [pos[0] - 1, pos[1]]
+            if pos[0] < self.size[0] - 1:
+                neighbors[0] = [pos[0] + 1, pos[1]]
+        return neighbors
+
 
 class MapFovHex(MapHex):
 
@@ -231,6 +262,19 @@ class MapSquare(Map):
     def move_DOWN(self, start_pos):
         return [start_pos[0] + 1, start_pos[1]]
 
+    def get_neighbors(self, pos):
+        # DOWN, LEFT, RIGHT, UP  (alphabetically)
+        neighbors = [None, None, None, None]
+        if pos[0] > 0:
+            neighbors[3] = [pos[0] - 1, pos[1]]
+        if pos[1] > 0:
+            neighbors[1] = [pos[0], pos[1] - 1]
+        if pos[0] < self.size[0] - 1:
+            neighbors[0] = [pos[0] + 1, pos[1]]
+        if pos[1] < self.size[1] - 1:
+            neighbors[2] = [pos[0], pos[1] + 1]
+        return neighbors
+
 
 class MapFovSquare(MapSquare):
     """Just a marginally and unsatisfyingly adapted variant of MapFovHex."""