From: Christian Heller Date: Fri, 18 Dec 2020 23:41:54 +0000 (+0100) Subject: Use temporary SpawnPoints to store logged-out players' positions for up to ten minutes. X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/day_todos?a=commitdiff_plain;h=7c03e8e8e4ed15f01e29dd331596719058af9f07;p=plomrogue2 Use temporary SpawnPoints to store logged-out players' positions for up to ten minutes. --- diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 921d6e0..9cdab97 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -414,3 +414,17 @@ cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos' def cmd_MAP_CONTROL_PRESETS(game, draw_control_presets): game.draw_control_presets = draw_control_presets cmd_MAP_CONTROL_PRESETS.argtypes = 'bool' + +def cmd_THING_SPAWNPOINT_CREATED(game, spawnpoint_id, timestamp): + import datetime + spawnpoint = game.get_thing(spawnpoint_id) + if not spawnpoint: + raise GameError('thing of ID %s not found' % spawnpoint_id) + if spawnpoint.type_ != 'SpawnPoint': + raise GameError('thing of ID %s not a SpawnPoint' % spawnpoint_id) + if timestamp == 0: + spawnpoint.temporary = False + else: + spawnpoint.temporary = True + spawnpoint.created_at = datetime.datetime.fromtimestamp(timestamp) +cmd_THING_SPAWNPOINT_CREATED.argtypes = 'int:pos int:nonneg' diff --git a/plomrogue/game.py b/plomrogue/game.py index 4b5c337..088db9d 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -351,7 +351,9 @@ class Game(GameBase): for s in [s for s in self.things if s.type_ == 'SpawnPoint' and s.name == t.name]: t.position = s.position - break + if s.temporary: + self.remove_thing(s) + break def run_tick(self): @@ -367,6 +369,9 @@ class Game(GameBase): t = self.get_player(connection_id) if hasattr(t, 'name'): self.io.send('CHAT ' + quote(t.name + ' left the map.')) + spawn_point = self.add_thing('SpawnPoint', t.position) + spawn_point.temporary = True + spawn_point.name = t.name self.remove_thing(t) to_delete += [connection_id] for connection_id in to_delete: @@ -568,6 +573,20 @@ class Game(GameBase): elif t.type_ == 'Crate': for item in t.content: write(f, 'THING_CRATE_ITEM %s %s' % (t.id_, item.id_)) + elif t.type_ == 'SpawnPoint': + timestamp = 0 + if t.temporary: + timestamp = int(t.created_at.timestamp()) + write(f, 'THING_SPAWNPOINT_CREATED %s %s' % (t.id_, + timestamp)) + next_thing_id = self.new_thing_id() + for t in [t for t in self.things if t.type_ == 'Player']: + write(f, 'THING %s %s SpawnPoint %s' + % (t.position[0], t.position[1], next_thing_id)) + write(f, 'GOD_THING_NAME %s %s' % (next_thing_id, t.name)) + write(f, 'THING_SPAWNPOINT_CREATED %s %s' + % (next_thing_id, int(datetime.datetime.now().timestamp()))) + next_thing_id += 1 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], self.spawn_point[1])) diff --git a/plomrogue/things.py b/plomrogue/things.py index da995d3..2c3f540 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -148,6 +148,17 @@ class Thing_SpawnPoint(Thing): symbol_hint = 's' portable = True name = 'username' + temporary = False + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.created_at = datetime.datetime.now() + + def proceed(self): + super().proceed() + if self.temporary and datetime.datetime.now() >\ + self.created_at + datetime.timedelta(minutes=10): + self.game.remove_thing(self) diff --git a/rogue_chat.py b/rogue_chat.py index 2461289..5c07276 100755 --- a/rogue_chat.py +++ b/rogue_chat.py @@ -16,7 +16,8 @@ from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_NICK, cmd_PING, cmd_THIN cmd_GOD_PLAYER_FACE, cmd_GOD_PLAYER_HAT, cmd_GOD_PLAYERS_HAT_CHARS, cmd_PLAYER_HAT, cmd_TERRAIN_TAG, cmd_THING_DOOR_KEY, - cmd_THING_CRATE_ITEM, cmd_MAP_CONTROL_PRESETS) + cmd_THING_CRATE_ITEM, cmd_MAP_CONTROL_PRESETS, + cmd_THING_SPAWNPOINT_CREATED) from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, Task_PICK_UP, Task_DROP, Task_FLATTEN_SURROUNDINGS, Task_DOOR, Task_INTOXICATE, Task_COMMAND, Task_INSTALL, @@ -76,6 +77,7 @@ game.register_command(cmd_THING_HAT_DESIGN) game.register_command(cmd_THING_DOOR_KEY) game.register_command(cmd_THING_CRATE_ITEM) game.register_command(cmd_MAP_CONTROL_PRESETS) +game.register_command(cmd_THING_SPAWNPOINT_CREATED) game.register_task(Task_WAIT) game.register_task(Task_MOVE) game.register_task(Task_WRITE)