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Client: Fix log window drawing bug (too small winmap allocated).
author
Christian Heller
<c.heller@plomlompom.de>
Fri, 13 Mar 2015 01:35:56 +0000
(
02:35
+0100)
committer
Christian Heller
<c.heller@plomlompom.de>
Fri, 13 Mar 2015 01:35:56 +0000
(
02:35
+0100)
src/client/draw_wins.c
patch
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diff --git
a/src/client/draw_wins.c
b/src/client/draw_wins.c
index d0d460c3ceccfaf2669f0b40f2ca0e04b6b618e3..68c4ed866086c84ef3c1ced4d161a6fd629b7da2 100644
(file)
--- a/
src/client/draw_wins.c
+++ b/
src/client/draw_wins.c
@@
-361,14
+361,15
@@
extern void draw_win_log(struct Win * win)
if (x > win->frame_size.x || '\n' == world.log[i])
{
n_postbreak_lines++;
- x =
0
;
+ x =
1
;
}
}
if (n_postbreak_lines > win->frame_size.y)
- {
+ {
uint32_t size = n_postbreak_lines * (win->frame_size.x + 1);
win->winmap = try_malloc(sizeof(chtype) * size, __func__);
for (i = 0; i < size; win->winmap[i] = ' ', i++);
+ /* TODO: This should only be done with "long" line break style. */
do_realloc_winmap = 0;
draw_text_from_bottom(win, world.log);
do_realloc_winmap = 1;