super().__init__(*args, **kwargs)
self.map_ = Map()
self.player_position = (0, 0)
+ self.player_inventory = []
def new_map(self, yx):
self.map_ = Map(yx)
-def cmd_LAST_PLAYER_TASK_RESULT(self, msg):
+def cmd_LAST_PLAYER_TASK_RESULT(game, msg):
if msg != "success":
- self.log(msg)
+ game.log(msg)
cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string'
-def cmd_TURN_FINISHED(self, n):
+def cmd_TURN_FINISHED(game, n):
"""Do nothing. (This may be extended later.)"""
pass
cmd_TURN_FINISHED.argtypes = 'int:nonneg'
-def cmd_TURN(self, n):
- """Set self.turn to n, empty self.things."""
- self.world.turn = n
- self.world.things = []
- self.to_update['turn'] = False
- self.to_update['map'] = False
+def cmd_TURN(game, n):
+ """Set game.turn to n, empty game.things."""
+ game.world.turn = n
+ game.world.things = []
+ game.to_update['turn'] = False
+ game.to_update['map'] = False
cmd_TURN.argtypes = 'int:nonneg'
-def cmd_VISIBLE_MAP_LINE(self, y, terrain_line):
- self.world.map_.set_line(y, terrain_line)
+def cmd_VISIBLE_MAP_LINE(game, y, terrain_line):
+ game.world.map_.set_line(y, terrain_line)
cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string'
-def cmd_PLAYER_POS(self, yx):
- self.world.player_position = yx
+def cmd_PLAYER_POS(game, yx):
+ game.world.player_position = yx
cmd_PLAYER_POS.argtypes = 'yx_tuple:pos'
-def cmd_GAME_STATE_COMPLETE(self):
- self.to_update['turn'] = True
- self.to_update['map'] = True
+def cmd_GAME_STATE_COMPLETE(game):
+ game.to_update['turn'] = True
+ game.to_update['map'] = True
def cmd_THING_TYPE(game, i, type_):
t = game.world.get_thing(i)
t.type_ = type_
cmd_THING_TYPE.argtypes = 'int:nonneg string'
+def cmd_PLAYER_INVENTORY(game, ids):
+ game.world.player_inventory = [ids] # TODO: test whether valid IDs
+cmd_PLAYER_INVENTORY.argtypes = 'seq:int:nonneg'
+
class Game:
self.size_def = size # store for re-calling .size on SIGWINCH
self.size = size
self.do_update = True
+ self.visible = True
@property
def size(self):
self.win.addstr(char_with_attr[0], char_with_attr[1])
def ensure_freshness(self, do_refresh=False):
+ if not self.visible:
+ return
if not do_refresh:
for key in self.check_game:
- if self.tui.game.to_update[key]:
+ if key in self.tui.game.to_update and self.tui.game.to_update[key]:
do_refresh = True
break
if not do_refresh:
for key in self.check_tui:
- if self.tui.to_update[key]:
+ if key in self.tui.to_update and self.tui.to_update[key]:
do_refresh = True
break
if do_refresh:
self.safe_write((''.join(to_join), curses.color_pair(3)))
+class PopUpWidget(Widget):
+
+ def draw(self):
+ self.safe_write(self.tui.popup_text)
+
+ def reconfigure(self):
+ self.visible = True
+ size = (1, len(self.tui.popup_text))
+ self.size = size
+ self.size_def = size
+ offset_y = int((self.tui.stdscr.getmaxyx()[0] / 2) - (size[0] / 2))
+ offset_x = int((self.tui.stdscr.getmaxyx()[1] / 2) - (size[1] / 2))
+ self.start = (offset_y, offset_x)
+ self.win.mvwin(self.start[0], self.start[1])
+ self.ensure_freshness(True)
+
+
+
class MapWidget(Widget):
def draw(self):
self.to_update = {'edit': False}
curses.wrapper(self.loop)
+ def draw_screen(self):
+ self.stdscr.addstr(0, 0, 'SEND:')
+ self.stdscr.addstr(2, 0, 'TURN:')
+
def setup_screen(self, stdscr):
self.stdscr = stdscr
self.stdscr.refresh() # will be called by getkey else, clearing screen
self.stdscr.timeout(10)
- self.stdscr.addstr(0, 0, 'SEND:')
- self.stdscr.addstr(2, 0, 'TURN:')
+ self.draw_screen()
def loop(self, stdscr):
self.setup_screen(stdscr)
self.turn = TurnWidget(self, (2, 6), (1, 14), ['turn'])
self.log = LogWidget(self, (4, 0), (None, 20), ['log'])
self.map_ = MapWidget(self, (0, 21), (None, None), ['map'])
- widgets = (self.edit, self.turn, self.log, self.map_)
+ self.popup = PopUpWidget(self, (0, 0), (1, 1), ['popup'])
+ self.popup.visible = False
+ self.popup_text = 'Hi bob'
+ widgets = (self.edit, self.turn, self.log, self.map_, self.popup)
map_mode = False
while True:
for w in widgets:
self.socket.send('TASK:MOVE DOWNLEFT')
elif key == 'c':
self.socket.send('TASK:MOVE DOWNRIGHT')
+ elif key == 't':
+ if not self.popup.visible:
+ self.to_update['popup'] = True
+ self.popup.visible = True
+ self.popup.reconfigure()
+ else:
+ self.popup.visible = False
+ self.stdscr.erase() # we'll call refresh here so
+ self.stdscr.refresh() # getkey doesn't, erasing screen
+ self.draw_screen()
+ for w in widgets:
+ w.ensure_freshness(True)
else:
if len(key) == 1 and key in ASCII_printable and \
len(self.to_send) < len(self.edit):