+ "make yourself useful there. I will count each further "
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ " that grows to your favor.\"")
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
+ log("The Island God will talk again when it favors you to >=100 "
+ +" points.")
elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
world_db["FAVOR_STAGE"] = 2
log("The Island God speaks to you: \"You could have done worse so "
world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
world_db["altar"])
world_db["GOD_FAVOR"] -= 250
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
+ log("The Island God will talk again when it favors you to >=500 "
+ +" points.")
elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
world_db["FAVOR_STAGE"] = 3
log("The Island God speaks to you: \"The "
+ "moving (maybe for an attack), \"u\": eating, \"p\": picking "
+ "something up; no letter: waiting).")
world_db["EMPATHY"] = 1
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
+ log("The Island God will talk again when it favors you to >=5000 "
+ +" points.")
elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
world_db["FAVOR_STAGE"] = 4
log("The Island God speaks to you: \"You know what animal I find the "
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
world_db["altar"])
- elif world_db["GOD_FAVOR"] > 20000:
+ elif world_db["GOD_FAVOR"] < 20000:
+ log("The Island God will talk again when it favors you to >=20000 "
+ +" points.")
+ elif world_db["GOD_FAVOR"] >= 20000:
+ world_db["FAVOR_STAGE"] = 9001
log("The Island God speaks to you: \"You have proven yourself worthy"
+ " of my respect. You were a good citizen to the island, and "
+ "sometimes a better steward to its inhabitants than me. The "