From: Christian Heller Date: Tue, 3 Feb 2015 04:44:23 +0000 (+0100) Subject: Server/AI: Flee actors whose type starts with more lifepoints than own. X-Git-Tag: tce~547 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/do_todos?a=commitdiff_plain;h=f36dc55279993c54c1dcd1d318bf5ee5cc8c9735;p=plomrogue Server/AI: Flee actors whose type starts with more lifepoints than own. --- diff --git a/src/server/ai.c b/src/server/ai.c index 83ae798..d8a9d2e 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -11,22 +11,26 @@ #include "../common/try_malloc.h" /* try_malloc() */ #include "hardcoded_strings.h" /* s */ #include "thing_actions.h" /* get_thing_action_id_by_name() */ -#include "things.h" /* Thing, ThingType, ThingInMemory */ +#include "things.h" /* Thing, ThingType, ThingInMemory, get_thing_type() */ #include "world.h" /* world */ - - #define N_DIRS 6 +/* Return "score_map"["pos"] unless "check_inhabitant" and cell is inhabited. */ +static uint16_t set_neighbor_val(uint16_t * score_map, uint8_t check_inhabitant, + uint16_t kill_score, uint16_t pos); + /* Write into "neighbors" scores of the N_DIRS immediate neighbors of the * "score_map" cell at "pos_i" (array index), as found in the directions - * north-east, east, south-east etc. (clockwise order). Use "max_score" for - * illegal neighborhoods (i.e. if direction would lead beyond the map's border). + * north-east, east, south-east etc. (clockwise order). Use "kill_score" for + * illegal neighborhoods (i.e. if direction would lead beyond the map's border, + * or, if "check_inhabitants" is non-zero, into animate-inhabited cell). */ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, - uint16_t max_score, uint16_t * neighbors); + uint16_t kill_score, uint16_t * neighbors, + uint8_t check_inhabitants); /* Iterate over scored cells in "score_map" of world.map's geometry. Compare * each cell's score against the score of its immediate neighbors in N_DIRS @@ -38,15 +42,35 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, */ static void dijkstra_map(uint16_t * score_map, uint16_t max_score); +/* Helpers to init_score_map(), realizing individual filters. */ +static uint8_t score_map_filter_attack(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye); +static uint8_t score_map_filter_flee(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye); +static uint8_t score_map_filter_consume(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye); +static uint8_t score_map_filter_search(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye); + /* get_dir_to_nearest_target() helper: Prepare "score_map" for dijkstra_map(). */ static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, struct Thing * t_eye); +/* Helper to get_dir_to_nearest_target(). */ +static char get_dir_from_neighbors(char filter, struct Thing * t_eye, + uint16_t * score_map); + /* Set (if possible) as "t_eye"'s command a move to the path to the path-wise * nearest target that is not "t_eye" and fits criteria set by "filter". On * success, return !0, else 0. Values for "filter": - * "e": thing in FOV is animate, but not of "t_eye"'s thing type; build path as - * avoiding things of "t_eye"'s type + * "a": thing in FOV is animate, but of a type that is not "t_eye"'s, and + * starts out weaker than it is; build path as avoiding things of "t_eye"'s + * type + * "f": neighbor cell (not inhabited by any animate thing) further away from + * animate thing not further than x steps away and in FOV and of a type + * that is not "t_eye"'s, and starts out stronger or as strong as "t_eye" + * is currently; or (cornered), if no such flight cell, but thing of above + * criteria is in neighbor cell, that cell * "c": thing in memorized map is consumable * "s": memory map cell with greatest-reachable degree of unexploredness */ @@ -54,8 +78,9 @@ static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter); /* Return 1 if any thing not "t_eye" is known and fulfills some criteria defined * by "filter", else 0. Values for "filter": - * "e": thing in FOV is animate, but not of "t_eye"'s thing type - * "c": thing in memorized map is consumable + * "a" or "f": thing in FOV is animate, but of type that not that of "t_eye", + * and starts out weaker ("a") / stronger ("f") than "t_eye" is + * "c" : thing in memorized map is consumable */ static uint8_t seeing_thing(struct Thing * t_eye, char filter); @@ -67,12 +92,30 @@ static uint8_t standing_on_consumable(struct Thing * t_standing); +static uint16_t set_neighbor_val(uint16_t * score_map, uint8_t check_inhabitant, + uint16_t kill_score, uint16_t pos) +{ + if (check_inhabitant) + { + struct Thing * t = world.things; + for (; t; t = t->next) + { + if (t->lifepoints && pos == t->pos.y * world.map.length + t->pos.x) + { + return kill_score; + } + } + } + return score_map[pos]; +} + + + static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, - uint16_t max_score, uint16_t * neighbors) + uint16_t kill_score, uint16_t * neighbors, + uint8_t check_inhabitants) { uint32_t map_size = world.map.length * world.map.length; - uint8_t i_dir; - for (i_dir = 0; i_dir < N_DIRS; neighbors[i_dir] = max_score, i_dir++); uint8_t open_north = pos_i >= world.map.length; uint8_t open_east = pos_i + 1 % world.map.length; uint8_t open_south = pos_i + world.map.length < map_size; @@ -80,30 +123,24 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, uint8_t is_indented = (pos_i / world.map.length) % 2; uint8_t open_diag_west = is_indented || open_west; uint8_t open_diag_east = !is_indented || open_east; - if (open_north && open_diag_east) - { - neighbors[0] = score_map[pos_i - world.map.length + is_indented]; - } - if (open_east) - { - neighbors[1] = score_map[pos_i + 1]; - } - if (open_south && open_diag_east) - { - neighbors[2] = score_map[pos_i + world.map.length + is_indented]; - } - if (open_south && open_diag_west) - { - neighbors[3] = score_map[pos_i + world.map.length - !is_indented]; - } - if (open_west) - { - neighbors[4] = score_map[pos_i - 1]; - } - if (open_north && open_diag_west) - { - neighbors[5] = score_map[pos_i - world.map.length - !is_indented]; - } + neighbors[0] = !(open_north && open_diag_east) ? kill_score : + set_neighbor_val(score_map, check_inhabitants, kill_score, + pos_i - world.map.length + is_indented); + neighbors[1] = !(open_east) ? kill_score : + set_neighbor_val(score_map, check_inhabitants, kill_score, + pos_i + 1); + neighbors[2] = !(open_south && open_diag_east) ? kill_score : + set_neighbor_val(score_map, check_inhabitants, kill_score, + pos_i + world.map.length + is_indented); + neighbors[3] = !(open_south && open_diag_west) ? kill_score : + set_neighbor_val(score_map, check_inhabitants, kill_score, + pos_i + world.map.length - !is_indented); + neighbors[4] = !(open_west) ? kill_score : + set_neighbor_val(score_map, check_inhabitants, kill_score, + pos_i - 1); + neighbors[5] = !(open_north && open_diag_west) ? kill_score : + set_neighbor_val(score_map, check_inhabitants, kill_score, + pos_i - world.map.length - !is_indented); } @@ -122,7 +159,7 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) { if (score_map[pos] <= max_score) { - get_neighbor_scores(score_map, pos, max_score, neighbors); + get_neighbor_scores(score_map, pos, max_score, neighbors, 0); min_neighbor = max_score; for (i_dirs = 0; i_dirs < N_DIRS; i_dirs++) { @@ -143,6 +180,92 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) +static uint8_t score_map_filter_attack(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye) +{ + if ('a' != filter) + { + return 0; + } + struct Thing * t = world.things; + for (; t; t = t->next) + { + if ( t != t_eye && t->lifepoints && t->type != t_eye->type + && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x] + && get_thing_type(t->type)->lifepoints < t_eye->lifepoints) + { + score_map[t->pos.y * world.map.length + t->pos.x] = 0; + } + else if (t->type == t_eye->type) + { + score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX; + } + } + return 1; +} + + + +static uint8_t score_map_filter_flee(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye) +{ + if ('f' != filter) + { + return 0; + } + struct Thing * t = world.things; + for (; t; t = t->next) + { + if ( t->lifepoints && t->type != t_eye->type + && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x] + && get_thing_type(t->type)->lifepoints >= t_eye->lifepoints) + { + score_map[t->pos.y * world.map.length + t->pos.x] = 0; + } + } + return 1; +} + + + +static uint8_t score_map_filter_consume(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye) +{ + if ('c' != filter) + { + return 0; + } + struct ThingInMemory * tm = t_eye->t_mem; + for (; tm; tm = tm->next) + { + if ( ' ' != t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x] + && get_thing_type(tm->type)->consumable) + { + score_map[tm->pos.y * world.map.length + tm->pos.x] = 0; + } + } + return 1; +} + + + +static uint8_t score_map_filter_search(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye) +{ + if (!(('0' < filter && '9' >= filter) || ' ' == filter)) + { + return 0; + } + uint32_t i; + for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++) + { + score_map[i] = filter == t_eye->mem_depth_map[i] ? 0 : score_map[i]; + } + return 1; +} + + + static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, struct Thing * t_eye) { @@ -155,49 +278,55 @@ static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, score_map[i] = UINT16_MAX-1; } } - if ('e' == filter) + if ( score_map_filter_attack(filter, score_map, t_eye) + || score_map_filter_flee(filter, score_map, t_eye) + || score_map_filter_consume(filter, score_map, t_eye) + || score_map_filter_search(filter, score_map, t_eye)) { - struct Thing * t = world.things; - for (; t; t = t->next) + } +} + + +static char get_dir_from_neighbors(char filter, struct Thing * t_eye, + uint16_t * score_map) +{ + char dir_to_nearest_target = 0; + uint16_t pos_i = (t_eye->pos.y * world.map.length) + t_eye->pos.x; + char * dirs = "edcxsw"; /* get_neighbor_scores()'s clockwise dir order. */ + uint16_t neighbors[N_DIRS]; + get_neighbor_scores(score_map, pos_i, UINT16_MAX, neighbors, 'f'==filter); + uint16_t minmax_neighbor = 'f' == filter ? 0 : UINT16_MAX-1; + uint8_t i; + for (i = 0; i < N_DIRS; i++) + { + if ( ( 'f' == filter && score_map[pos_i] < neighbors[i] + && minmax_neighbor < neighbors[i] && UINT16_MAX != neighbors[i]) + || ('f' != filter && minmax_neighbor > neighbors[i])) { - if ( t==t_eye || !t->lifepoints - || 'H' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]) - { - continue; - } - else if (t->lifepoints && t->type == t_eye->type) - { - score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX; - continue; - } - score_map[t->pos.y * world.map.length + t->pos.x] = 0; + minmax_neighbor = neighbors[i]; + dir_to_nearest_target = dirs[i]; } } - else if ('c' == filter) + if ('f' == filter) { - struct ThingInMemory * tm = t_eye->t_mem; - for (; tm; tm = tm->next) + if (!dir_to_nearest_target && 1 == score_map[pos_i]) { - if (' ' == t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x]) - { - continue; - } - struct ThingType * tt = get_thing_type(tm->type); - if (!tt->consumable) + get_neighbor_scores(score_map, pos_i, UINT16_MAX, neighbors, 0); + for (i = 0; i < N_DIRS; i++) { - continue; + if (!neighbors[i]) + { + dir_to_nearest_target = dirs[i]; + break; + } } - score_map[tm->pos.y * world.map.length + tm->pos.x] = 0; } - } - else if (('0' < filter && '9' >= filter) || ' ' == filter) - { - uint32_t i; - for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++) + else if (dir_to_nearest_target && minmax_neighbor > 3) { - score_map[i] = filter == t_eye->mem_depth_map[i] ? 0 : score_map[i]; + dir_to_nearest_target = 0; } } + return dir_to_nearest_target; } @@ -217,21 +346,8 @@ static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter) score_map, map_size, t_eye); mem_depth_char = ' ' == mem_depth_char ? '9' : mem_depth_char - 1; dijkstra_map(score_map, UINT16_MAX-1); - uint16_t neighbors[N_DIRS]; - uint16_t pos_i = (t_eye->pos.y * world.map.length) + t_eye->pos.x; - get_neighbor_scores(score_map, pos_i, UINT16_MAX-1, neighbors); + dir_to_nearest_target = get_dir_from_neighbors(filter,t_eye,score_map); free(score_map); - uint16_t min_neighbor = UINT16_MAX-1; - char * dirs = "edcxsw";/* get_neighbor_scores()'s clockwise dir order.*/ - uint8_t i; - for (i = 0; i < N_DIRS; i++) - { - if (min_neighbor > neighbors[i]) - { - min_neighbor = neighbors[i]; - dir_to_nearest_target = dirs[i]; - } - } if (dir_to_nearest_target) { t_eye->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); @@ -245,15 +361,17 @@ static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter) static uint8_t seeing_thing(struct Thing * t_eye, char filter) { - if (t_eye->fov_map && 'e' == filter) + if (t_eye->fov_map && ('a' == filter || 'f' == filter)) { struct Thing * t = world.things; for (; t; t = t->next) { - if ( t != t_eye + if ( t != t_eye && t->lifepoints && t->type != t_eye->type && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]) { - if (t->lifepoints && t->type != t_eye->type) + struct ThingType * tt = get_thing_type(t->type); + if ( ('f' == filter && tt->lifepoints >= t_eye->lifepoints) + || ('a' == filter && tt->lifepoints < t_eye->lifepoints)) { return 1; } @@ -265,13 +383,10 @@ static uint8_t seeing_thing(struct Thing * t_eye, char filter) struct ThingInMemory * tm = t_eye->t_mem; for (; tm; tm = tm->next) { - if (' ' != t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x]) + if ( ' ' != t_eye->mem_map[tm->pos.y*world.map.length+tm->pos.x] + && get_thing_type(tm->type)->consumable) { - struct ThingType * tt = get_thing_type(tm->type); - if (tt->consumable) - { - return 1; - } + return 1; } } } @@ -306,13 +421,10 @@ static uint8_t standing_on_consumable(struct Thing * t_standing) for (; t; t = t->next) { if ( t != t_standing - && t->pos.y == t_standing->pos.y && t->pos.x == t_standing->pos.x) + && t->pos.y == t_standing->pos.y && t->pos.x == t_standing->pos.x + && get_thing_type(t->type)->consumable) { - struct ThingType * tt = get_thing_type(t->type); - if (tt->consumable) - { - return 1; - } + return 1; } } return 0; @@ -323,7 +435,7 @@ static uint8_t standing_on_consumable(struct Thing * t_standing) extern void ai(struct Thing * t) { t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); - if (!get_dir_to_nearest_target(t, 'e')) + if (!get_dir_to_nearest_target(t, 'f')) { int16_t sel = get_inventory_slot_to_consume(t); if (-1 != sel) @@ -335,7 +447,8 @@ extern void ai(struct Thing * t) { t->command = get_thing_action_id_by_name(s[S_CMD_PICKUP]); } - else if (!get_dir_to_nearest_target(t, 'c')) + else if ( !get_dir_to_nearest_target(t, 'c') + && !get_dir_to_nearest_target(t, 'a')) { get_dir_to_nearest_target(t, 's'); }