X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/git-favicon.png?a=blobdiff_plain;f=TODO;h=b909b04fb74280aef274705b22a1f913807b79e3;hb=2c5d1a1f12eeb2a742bf46ed8971b3938761c3d5;hp=ac004900a8c83b1d818290aafd2c4095a91928cd;hpb=a1b5e2eaa1136d6ee40d6ec2e262cfab368c5880;p=plomrogue diff --git a/TODO b/TODO index ac00490..b909b04 100644 --- a/TODO +++ b/TODO @@ -1,25 +1,28 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values - SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + + +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- rectify the mentioning of line counts in command reading error messages CLIENT: - enable toggling of window borders - make log scrollable + +- send zero-argument player commands without argument