X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/git-favicon.png?a=blobdiff_plain;f=new%2Fplomrogue%2Fgame.py;h=da8fe1a49962928d10fec5424baab8669db8a2ba;hb=0f7c3e5559d61d352ae529239e667e9da5e284fd;hp=bc5b8c3a5ec58a4776e6642e76fb7f4353a92e7b;hpb=115bcd418a32a8c0525f6989b2a78c06d64d3198;p=plomrogue2-experiments diff --git a/new/plomrogue/game.py b/new/plomrogue/game.py index bc5b8c3..da8fe1a 100755 --- a/new/plomrogue/game.py +++ b/new/plomrogue/game.py @@ -1,14 +1,18 @@ -from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_PICKUP, Task_DROP -from plomrogue.errors import ArgError -from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, cmd_MAP, - cmd_MAP, cmd_THING_TYPE, cmd_THING_POS, - cmd_TERRAIN_LINE, cmd_PLAYER_ID, cmd_TURN, - cmd_SWITCH_PLAYER, cmd_SAVE) +from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_PICKUP, + Task_DROP, Task_EAT) +from plomrogue.errors import ArgError, GameError +from plomrogue.commands import (cmd_GEN_WORLD, cmd_GET_GAMESTATE, + cmd_MAP, cmd_MAP, cmd_THING_TYPE, + cmd_THING_POS, cmd_THING_INVENTORY, + cmd_THING_HEALTH, + cmd_GET_PICKABLE_ITEMS, + cmd_TERRAIN_LINE, cmd_PLAYER_ID, + cmd_TURN, cmd_SWITCH_PLAYER, cmd_SAVE) from plomrogue.mapping import MapHex from plomrogue.parser import Parser from plomrogue.io import GameIO from plomrogue.misc import quote, stringify_yx -from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingItem +from plomrogue.things import Thing, ThingMonster, ThingHuman, ThingFood @@ -29,6 +33,13 @@ class WorldBase: return t return None + def things_at_pos(self, yx): + things = [] + for t in self.things: + if t.position == yx: + things += [t] + return things + class World(WorldBase): @@ -36,6 +47,7 @@ class World(WorldBase): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.player_id = 0 + self.player_is_alive = True @property def player(self): @@ -59,7 +71,9 @@ class World(WorldBase): (after incrementing the world turn) all that come before the player; then the player's .proceed() is run, and if it does not finish his task, the loop starts at the beginning. Once - the player's task is finished, the loop breaks. + the player's task is finished, or the player is dead, the loop + breaks. + """ while True: player_i = self.things.index(self.player) @@ -69,7 +83,7 @@ class World(WorldBase): for thing in self.things[:player_i]: thing.proceed() self.player.proceed(is_AI=False) - if self.player.task is None: + if self.player.task is None or not self.player_is_alive: break def make_new(self, yx, seed): @@ -77,8 +91,15 @@ class World(WorldBase): def add_thing(type_): t = self.game.thing_types[type_](self) - t.position = [random.randint(0, yx[0] -1), - random.randint(0, yx[1] - 1)] + while True: + new_pos = (random.randint(0, yx[0] -1), + random.randint(0, yx[1] - 1)) + if self.map_[new_pos] != '.': + continue + if len(self.things_at_pos(new_pos)) > 0: + continue + break + t.position = new_pos self.things += [t] return t @@ -96,8 +117,10 @@ class World(WorldBase): self.player_id = player.id_ add_thing('monster') add_thing('monster') - add_thing('item') - add_thing('item') + add_thing('food') + add_thing('food') + add_thing('food') + add_thing('food') return 'success' @@ -110,13 +133,17 @@ class Game: self.tasks = {'WAIT': Task_WAIT, 'MOVE': Task_MOVE, 'PICKUP': Task_PICKUP, + 'EAT': Task_EAT, 'DROP': Task_DROP} self.commands = {'GEN_WORLD': cmd_GEN_WORLD, 'GET_GAMESTATE': cmd_GET_GAMESTATE, 'MAP': cmd_MAP, 'THING_TYPE': cmd_THING_TYPE, 'THING_POS': cmd_THING_POS, + 'THING_HEALTH': cmd_THING_HEALTH, + 'THING_INVENTORY': cmd_THING_INVENTORY, 'TERRAIN_LINE': cmd_TERRAIN_LINE, + 'GET_PICKABLE_ITEMS': cmd_GET_PICKABLE_ITEMS, 'PLAYER_ID': cmd_PLAYER_ID, 'TURN': cmd_TURN, 'SWITCH_PLAYER': cmd_SWITCH_PLAYER, @@ -126,7 +153,7 @@ class Game: self.thing_type = Thing self.thing_types = {'human': ThingHuman, 'monster': ThingMonster, - 'item': ThingItem} + 'food': ThingFood} def get_string_options(self, string_option_type): if string_option_type == 'direction': @@ -148,6 +175,9 @@ class Game: self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) self.io.send('THING_POS %s %s' % (thing.id_, stringify_yx(thing.position))) + if hasattr(thing, 'health'): + self.io.send('THING_HEALTH %s %s' % (thing.id_, + thing.health)) if len(self.world.player.inventory) > 0: self.io.send('PLAYER_INVENTORY %s' % ','.join([str(i) for i in self.world.player.inventory])) @@ -181,6 +211,8 @@ class Game: return p def cmd_TASK_colon(task_name, game, *args): + if not game.world.player_is_alive: + raise GameError('You are dead.') game.world.player.set_task(task_name, args) game.proceed()