X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/git-favicon.png?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=9edfa68ca85871557aeb396075c37ed68475011d;hb=31951696faf591c6d92236c70a9637c7620111e5;hp=67a3807fc939b88df98716d61392065d2511e496;hpb=018bb0242ebd2b7e9fde170fae830376dea55e16;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index 67a3807..9edfa68 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -145,6 +145,11 @@ class Thing_Bottle(Thing): symbol_hint = 'B' portable = True full = True + thing_char = '~' + + def empty(self): + self.thing_char = '_' + self.full = False @@ -158,7 +163,6 @@ class Thing_MusicPlayer(Thing): symbol_hint = 'R' commandable = True portable = True - playlist = [] repeat = True next_song_start = datetime.datetime.now() playlist_index = 0 @@ -167,6 +171,7 @@ class Thing_MusicPlayer(Thing): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.next_song_start = datetime.datetime.now() + self.playlist = [] def proceed(self): if (not self.playing) or len(self.playlist) == 0: @@ -250,6 +255,30 @@ class Thing_MusicPlayer(Thing): +class Thing_BottleDeposit(Thing): + bottle_counter = 0 + symbol_hint = 'O' + + def proceed(self): + if self.bottle_counter >= 3: + self.bottle_counter = 0 + t = self.game.thing_types['MusicPlayer'](self.game, + position=self.position) + self.game.things += [t] + self.sound('BOTTLE DEPOSITOR', + 'here is a gift as a reward for ecological consciousness –' + 'use "command thing" on it to learn more!') + self.game.changed = True + + def accept(self): + self.bottle_counter += 1 + self.sound('BOTTLE DEPOSITOR', + 'thanks for this empty bottle – deposit %s more for a gift!' % + (3 - self.bottle_counter)) + + + + class ThingAnimate(Thing): blocking = True drunk = 0 @@ -300,15 +329,28 @@ class ThingAnimate(Thing): self.game.changed = True self.task = self.get_next_task() + def prepare_multiprocessible_fov_stencil(self): + fov_map_class = self.game.map_geometry.fov_map_class + fov_radius = 3 if self.drunk > 0 else 12 + self._fov = fov_map_class(self.game.things, self.game.maps, + self.position, fov_radius, self.game.get_map) + + def multiprocessible_fov_stencil(self): + self._fov.init_terrain() + @property def fov_stencil(self): if self._fov: return self._fov - fov_map_class = self.game.map_geometry.fov_map_class - self._fov = fov_map_class(self.game.things, self.game.maps, self.position, - 12, self.game.get_map) + # due to the pre-multiprocessing in game.send_gamestate, + # the following should actually never be called + self.prepare_multiprocessible_fov_stencil() + self.multiprocessible_fov_stencil() return self._fov + def fov_stencil_make(self): + self._fov.make() + def fov_test(self, big_yx, little_yx): test_position = self.fov_stencil.target_yx(big_yx, little_yx) if self.fov_stencil.inside(test_position):