- pos.y = rrand() % world.map.size.y;
- pos.x = rrand() % world.map.size.x;
- uint16_t pos_i = (pos.y * world.map.size.x) + pos.x;
+ pos.y = rrand() % world.map.length;
+ pos.x = rrand() % world.map.length;
+ uint16_t pos_i = (pos.y * world.map.length) + pos.x;