From: Christian Heller Date: Sun, 15 Mar 2015 19:26:32 +0000 (+0100) Subject: Add forgiving checks for player mistakes. (Lots of duplicate code here.) X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/git-logo.png?a=commitdiff_plain;h=7e8c4f15cfef6cbb8dd8b878d252080b75f06ff4;p=plomrogue Add forgiving checks for player mistakes. (Lots of duplicate code here.) --- diff --git a/roguelike-server b/roguelike-server index 3f0965e..8ffa7a4 100755 --- a/roguelike-server +++ b/roguelike-server @@ -1001,9 +1001,10 @@ def actor_use(t): elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": # # pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] if world_db["MAP"][pos] == ord("."): + log("You create soil.") world_db["MAP"][pos] = ord(":") else: - log("Can only fertilize on unfertilized earth.") + log("Can only make soil out of non-soil earth.") elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] @@ -1538,6 +1539,102 @@ def play_commander(action, args=False): """ def set_command(): + + if action == "drop": + t = world_db["Things"][0] + if 0 == len(t["T_CARRIES"]): + log("You have nothing to drop in your inventory.") + return + + elif action == "pick_up": + t = world_db["Things"][0] + ids = [id for id in world_db["Things"] if id + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] + if not len(ids): + log("No object to pick up.") + return + used_slots = len(t["T_CARRIES"]) # # + if used_slots >= world_db["ThingTypes"][t["T_TYPE"]] \ + ["TT_STORAGE"]: # # + log("Can't pick up: No storage room to carry anything more.") + return + + elif action == "move": + t = world_db["Things"][0] + passable = False + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + if (ord("X") == world_db["MAP"][pos] # # + or ord("|") == world_db["MAP"][pos]): # # + carries_axe = False # # + for id in t["T_CARRIES"]: # # + type = world_db["Things"][id]["T_TYPE"] # # + if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # # + carries_axe = True # # + break # # + if not carries_axe: # # + log("You can't move there.") + return + else: + log("You can't move there.") + return + + elif action == "use": + t = world_db["Things"][0] + if len(t["T_CARRIES"]): + id = t["T_CARRIES"][t["T_ARGUMENT"]] + type = world_db["Things"][id]["T_TYPE"] + if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": + log("To use this item for chopping, move towards a tree " + + "while carrying it in your inventory.") + return + elif world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry": + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if (world_db["MAP"][pos] == ord("X") # # + or world_db["MAP"][pos] == ord("|")): # # + log("Can't build when standing on barrier.") # # + return + for id in [id for id in world_db["Things"] + if not world_db["Things"][id] == t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] ==t["T_POSX"]]: + log("Can't build when standing objects.") # # + return + for id in t["T_CARRIES"]: # # + type_tool = world_db["Things"][id]["T_TYPE"] # # + if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # # + == "carpentry"): # # + break # # + wood_id = None # # + for id in t["T_CARRIES"]: # # + type_material = world_db["Things"][id]["T_TYPE"] # # + if (world_db["ThingTypes"][type_material]["TT_TOOL"] # # + == "wood"): # # + wood_id = id # # + break # # + if wood_id == None: # # + log("You can't use a " # # + + world_db["ThingTypes"][type_tool]["TT_NAME"] # # + + " without some wood in your inventory.") # # + return + elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": # # + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if not world_db["MAP"][pos] == ord("."): + log("Can only make soil out of non-soil earth.") + return + elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood": # # + log("To use wood, you need a carpentry tool.") # # + return + else: + log("You have nothing to use in your inventory.") + return + + id = [x for x in world_db["ThingActions"] if world_db["ThingActions"][x]["TA_NAME"] == action][0] world_db["Things"][0]["T_COMMAND"] = id