+ z++; } } }
+ if ( player->y >= map->offset_y && player->y < map->offset_y + win->frame.size.y
+ && player->x >= map->offset_x && player->x < map->offset_x + win->frame.size.x)
+ mvwaddch(win->frame.curses_win, player->y - map->offset_y, player->x - map->offset_x, '@');
+ for (monster = world->monster; monster != 0; monster = monster->next)
+ if ( monster->y >= map->offset_y && monster->y < map->offset_y + win->frame.size.y
+ && monster->x >= map->offset_x && monster->x < map->offset_x + win->frame.size.x)
+ mvwaddch(win->frame.curses_win, monster->y - map->offset_y, monster->x - map->offset_x, monster->name); }