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Improved explanation of init_win().
author
Christian Heller
<c.heller@plomlompom.de>
Mon, 26 Aug 2013 02:00:20 +0000
(
04:00
+0200)
committer
Christian Heller
<c.heller@plomlompom.de>
Mon, 26 Aug 2013 02:00:20 +0000
(
04:00
+0200)
src/windows.h
patch
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diff --git
a/src/windows.h
b/src/windows.h
index a13e447c2d98d340d0ed2db562ede8b6d72b60b8..2116b7bef605ae875504ef1e732f089b60f41444 100644
(file)
--- a/
src/windows.h
+++ b/
src/windows.h
@@
-96,16
+96,16
@@
extern uint8_t init_win_meta(WINDOW * screen, struct WinMeta * wmeta);
-/* Create a window
below inside
"wmeta" titled "title" of "height" and "width"
+/* Create a window
as child of
"wmeta" titled "title" of "height" and "width"
* and appointing "func"() to interpret and draw the content stored at "data"
* if the window is visible.
*
* and appointing "func"() to interpret and draw the content stored at "data"
* if the window is visible.
*
- * A value for "width" <1 will trigger a fallback to width=1. A "height" <1 or
+ * A value for "width" <1 will trigger a fallback to width=1. A "height" <
1 or
* larger than the maximum window height possible within the virtual screen will
* trigger a fallback to the maximum height possible (i.e. pass a "height" of 0
* to initialize the window to its largest possible height).
*
* larger than the maximum window height possible within the virtual screen will
* trigger a fallback to the maximum height possible (i.e. pass a "height" of 0
* to initialize the window to its largest possible height).
*
- * Other
values of the Win struct will b
e initialized to 0. The window will stay
+ * Other
members of the Win struct ar
e initialized to 0. The window will stay
* invisible until appended to the chain of visible windows via append_win().
*/
extern struct Win init_win(struct WinMeta * wmeta, char * title,
* invisible until appended to the chain of visible windows via append_win().
*/
extern struct Win init_win(struct WinMeta * wmeta, char * title,