X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/gitweb.js?a=blobdiff_plain;f=TODO;h=a2625e6afa14b23ba3076180d4c5e78edcd1b99a;hb=997edd45d2002dc021d1d74a12473e6055a82a75;hp=9226ff0def768bd29f9bbb0dc3dfa5a68a525f73;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue diff --git a/TODO b/TODO index 9226ff0..a2625e6 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,25 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + +- use __func__ instead of f_name + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- implement field of view / line of sight and obstacles for those on the map +- consider + -- is it actually useful to define map object action ids in the config file? +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- rectify the mentioning of line counts in command reading error messages CLIENT: @@ -24,4 +27,4 @@ CLIENT: - make log scrollable -- nav_inventory() expects too short inventory string length for i +- re-work unnecessary complex command / keybinding / server message mapping