X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/gitweb.js?a=blobdiff_plain;f=TODO;h=a2625e6afa14b23ba3076180d4c5e78edcd1b99a;hb=997edd45d2002dc021d1d74a12473e6055a82a75;hp=c6623da4ddf03a19c52db310a12cb1e684a275a2;hpb=0438f2fc5df337e4264103a86c1765ace9c6565a;p=plomrogue diff --git a/TODO b/TODO index c6623da..a2625e6 100644 --- a/TODO +++ b/TODO @@ -1,25 +1,30 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + +- use __func__ instead of f_name + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- optimize too-slow AI / FOV algorithms +- consider + -- is it actually useful to define map object action ids in the config file? +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- rectify the mentioning of line counts in command reading error messages CLIENT: - enable toggling of window borders - make log scrollable + +- re-work unnecessary complex command / keybinding / server message mapping