self.decide_task()
def get_visible_map(self):
- return Map(self.world.map_.size, self.world.map_.terrain)
+ size = self.world.map_.size
+ m = Map(size, '?'*size[0]*size[1])
+ y_me = self.position[0]
+ x_me = self.position[1]
+ for y in range(m.size[0]):
+ if y in (y_me - 1, y_me, y_me + 1):
+ for x in range(m.size[1]):
+ if x in (x_me - 1, x_me, x_me + 1):
+ pos = y * size[1] + x
+ c = self.world.map_.terrain[pos]
+ m.terrain = m.terrain[:pos] + c + m.terrain[pos+1:]
+ return m
class Commander():