socketserver.TCPServer.allow_reuse_address = True
-# Our default server port.
-SERVER_PORT=5000
-
-
class Server(socketserver.ThreadingTCPServer):
"""Bind together threaded IO handling server and message queue."""
- def __init__(self, queue, *args, **kwargs):
- super().__init__(('localhost', SERVER_PORT), IO_Handler, *args, **kwargs)
+ def __init__(self, queue, port, *args, **kwargs):
+ super().__init__(('localhost', port), IO_Handler, *args, **kwargs)
self.queue_out = queue
self.daemon_threads = True # Else, server's threads have daemon=False.
elif command_type == 'COMMAND':
self.handle_input(content, connection_id)
+ def run_loop_with_server(self):
+ """Run connection of server talking to clients and game IO loop.
+
+ We have the TCP server (an instance of Server) and we have the
+ game IO loop, a thread running self.loop. Both communicate with
+ each other via a queue.Queue. While the TCP server may spawn
+ parallel threads to many clients, the IO loop works sequentially
+ through game commands received from the TCP server's threads (=
+ client connections to the TCP server). A processed command may
+ trigger messages to the commanding client or to all clients,
+ delivered from the IO loop to the TCP server via the queue.
+
+ """
+ q = queue.Queue()
+ c = threading.Thread(target=self.loop, daemon=True, args=(q,))
+ c.start()
+ server = Server(q, 5000)
+ try:
+ server.serve_forever()
+ except KeyboardInterrupt:
+ pass
+ finally:
+ print('Killing server')
+ server.server_close()
+
def handle_input(self, input_, connection_id=None, store=True):
"""Process input_ to command grammar, call command handler if found."""
from inspect import signature
quoted += [c]
quoted += ['"']
return ''.join(quoted)
-
-
-def run_server_with_io_loop(game):
- """Run connection of server talking to clients and game IO loop.
-
- We have the TCP server (an instance of Server) and we have the
- game IO loop, a thread running Game.io.loop. Both communicate with
- each other via a queue.Queue. While the TCP server may spawn
- parallel threads to many clients, the IO loop works sequentially
- through game commands received from the TCP server's threads (=
- client connections to the TCP server). A processed command may
- trigger messages to the commanding client or to all clients,
- delivered from the IO loop to the TCP server via the queue.
-
- """
- q = queue.Queue()
- c = threading.Thread(target=game.io.loop, daemon=True, args=(q,))
- c.start()
- server = Server(q)
- try:
- server.serve_forever()
- except KeyboardInterrupt:
- pass
- finally:
- print('Killing server')
- server.server_close()