sys.path.append('../')
import game_common
import server_.game
-import fractions
+import math
class Map(game_common.Map):
def merge_cone(new_cone):
for old_cone in self.shadow_cones:
if new_cone[0] > old_cone[0] and \
- new_cone[1] <= old_cone[0]:
+ (new_cone[1] < old_cone[0] or
+ math.isclose(new_cone[1], old_cone[0])):
#print('DEBUG merging to', old_cone)
old_cone[0] = new_cone[0]
#print('DEBUG merged cone:', old_cone)
return True
if new_cone[1] < old_cone[1] and \
- new_cone[0] >= old_cone[1]:
+ (new_cone[0] > old_cone[1] or
+ math.isclose(new_cone[0], old_cone[1])):
#print('DEBUG merging to', old_cone)
old_cone[1] = new_cone[1]
#print('DEBUG merged cone:', old_cone)
return False
def eval_cone(cone):
- new_cone = [left_arm, right_arm]
#print('DEBUG CONE', cone, '(', step_size, distance_to_center, number_steps, ')')
if in_shadow_cone(cone):
return
self.shadow_cones += [cone]
#print('DEBUG', yx)
- step_size = fractions.Fraction(CIRCLE, 6) / distance_to_center
+ step_size = (CIRCLE/6) / distance_to_center
number_steps = dir_i * distance_to_center + dir_progress
left_arm = correct_arm(-(step_size/2) - step_size*number_steps)
right_arm = correct_arm(left_arm - step_size)