io_db["file_record"].close()
+def log(msg):
+ """Send "msg" to log."""
+ strong_write(io_db["file_out"], "LOG " + msg + "\n")
+
+
def obey(command, prefix, replay=False, do_record=False):
"""Call function from commands_db mapped to command's first token.
def log_help():
"""Send quick usage info to log."""
- strong_write(io_db["file_out"], "LOG "
- + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
- strong_write(io_db["file_out"], "LOG "
- + "Use 'p' to pick up objects, and 'D' to drop them.\n")
- strong_write(io_db["file_out"], "LOG "
- + "Some objects can be used (such as: eaten) by 'u' if "
- + "they are in your inventory. "
- + "Use 'Up'/'Down' to navigate the inventory.\n")
- strong_write(io_db["file_out"], "LOG "
- + "Use 'l' to toggle 'look' mode (move an exploration cursor "
- + "instead of the player over the map).\n")
- strong_write(io_db["file_out"], "LOG "
- + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
- strong_write(io_db["file_out"], "LOG See README file for more details.\n")
+ log("Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.")
+ log("Use 'p' to pick up objects, and 'D' to drop them.")
+ log("Some objects can be used (such as: eaten) by 'u' if they are in "
+ + "your inventory. Use 'Up'/'Down' to navigate the inventory.")
+ log("Use 'l' to toggle 'look' mode (move an exploration cursor instead of "
+ + "the player over the map).")
+ log("Use 'PgUp'/PgDn' to scroll the 'Things here' window.")
+ log("See README file for more details.")
def decrement_lifepoints(t):
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
if world_db["Things"][0] == t:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- strong_write(io_db["file_out"], "LOG You die.\n")
- strong_write(io_db["file_out"],
- "LOG See README on how to start over.\n")
+ log("You die.")
+ log("See README on how to start over.")
else:
t["fovmap"] = False
t["T_MEMMAP"] = False
def enter_altar(): # #
"""What happens when the player enters the altar."""
if world_db["FAVOR_STAGE"] > 9000:
- strong_write(io_db["file_out"],
- "LOG You step on a soul-less slab of stone.\n")
+ log("You step on a soul-less slab of stone.")
return
- strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
+ log("YOU ENTER SACRED GROUND.")
if world_db["FAVOR_STAGE"] == 0:
world_db["FAVOR_STAGE"] = 1
- strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
- + "\"I don't trust you. You intrude on the island's "
- + "affairs. I think you're a nuisance at best, and a "
- + "danger to my children at worst. I will give you a "
- + "chance to lighten my mood, however: For a while now, "
- + "I've been trying to spread the plant "
- + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
- + " (\""
- + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
- + "\"). I have not been very successful so far. Maybe "
- + "you can make yourself useful there. I will count "
- + "each further "
- + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
- + " that grows to your favor.\n")
+ log("The Island God speaks to you: \"I don't trust you. You intrude "
+ + "on the island's affairs. I think you're a nuisance at best, "
+ + "and a danger to my children at worst. I will give you a "
+ + "chance to lighten my mood, however: For a while now, I've "
+ + "been trying to spread the plant "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
+ + "\"). I have not been very successful so far. Maybe you can "
+ + "make yourself useful there. I will count each further "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ + " that grows to your favor.\"")
elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
world_db["FAVOR_STAGE"] = 2
- strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
- + "\"You could have done worse so far. Maybe you are not "
- + "the worst to happen to this island since the metal "
- + "birds threw the great lightning ball. Maybe you can "
- + "help me spread another plant. It multiplies faster, "
- + "and it is highly nutritious: "
- + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
- + " (\""
- + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
- + "\"). It is new. I give you the only example. Be very "
- + "careful with it! I also give you another tool that "
- + "might be helpful.\n")
+ log("The Island God speaks to you: \"You could have done worse so "
+ + "far. Maybe you are not the worst to happen to this island "
+ + "since the metal birds threw the great lightning ball. Maybe "
+ + "you can help me spread another plant. It multiplies faster, "
+ + "and it is highly nutritious: "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
+ + "\"). It is new. I give you the only example. Be very careful "
+ + "with it! I also give you another tool that may be helpful.\"")
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
world_db["altar"])
0 == len([id for id in world_db["Things"]
if world_db["Things"][id]["T_TYPE"]
== world_db["PLANT_1"]]):
- strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
- + "\"I am greatly disappointed that you lost all "
- + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
- + " this island had. Here is another one. It cost me "
- + " great work. Be more careful this time.\n")
+ log("The Island God speaks to you: \"I am greatly disappointed that "
+ + "you lost all "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " this island had. Here is another one. It cost me great work. "
+ + "Be more careful this time.\"")
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
world_db["altar"])
add_gods_favor(-250)
elif world_db["GOD_FAVOR"] > 9000:
world_db["FAVOR_STAGE"] = 9001
- strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
- + "\"You have proven yourself worthy of my respect. "
- + "You were a good citizen to the island, and sometimes "
- + "a better steward to its inhabitants than me. The "
- + "island shall miss you when you leave. But you have "
- + "earned the right to do so. Take this "
- + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
- + " and USE it when you please. It will take you to "
- + "where you came from. (But do feel free to stay here "
- + "as long as you like.)\"\n")
+ log("The Island God speaks to you: \"You have proven yourself worthy"
+ + " of my respect. You were a good citizen to the island, and "
+ + "sometimes a better steward to its inhabitants than me. The "
+ + "island shall miss you when you leave. But you have earned "
+ + "the right to do so. Take this "
+ + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
+ + " and USE it when you please. It will take you to where you "
+ + "came from. (But do feel free to stay here as long as you "
+ + "like.)\"")
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
world_db["altar"])
def actor_wait(t):
"""Make t do nothing (but loudly, if player avatar)."""
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You wait.\n")
+ log("You wait.")
def actor_move(t):
if t == world_db["Things"][0]:
hitted_type = world_db["Things"][hit_id]["T_TYPE"]
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
- strong_write(io_db["file_out"], "LOG You wound " + hitted_name
- + ".\n")
+ log("You wound " + hitted_name + ".")
add_gods_favor(-1) # #
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- strong_write(io_db["file_out"], "LOG " + hitter_name +
- " wounds you.\n")
+ log(hitter_name +" wounds you.")
test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
if test and t == world_db["Things"][0]: # #
add_gods_favor(-test) # #
if carries_axe: # #
axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
if t == world_db["Things"][0]: # #
- strong_write(io_db["file_out"], "LOG With your " # #
- + axe_name # #
- + ", you chop!\n") # #
+ log("With your " + axe_name + ", you chop!\n") # #
if ord("X") == world_db["MAP"][pos]: # #
add_gods_favor(-1) # #
chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
or (not case_X and # #
0 == int(rand.next() / (3 * chop_power))))): # #
if t == world_db["Things"][0]: # #
- strong_write(io_db["file_out"], # #
- "LOG You chop it down.\n") # #
+ log("You chop it down.") # #
if world_db["MAP"][pos] == ord("X"): # #
add_gods_favor(-10) # #
world_db["MAP"][pos] = ord(".") # #
world_db["Things"][id]["T_POSX"] = move_result[2]
build_fov_map(t)
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
+ log("You move " + dir + ".")
if (move_result[1] == world_db["altar"][0] and # #
move_result[2] == world_db["altar"][1]): # #
enter_altar() # #
elif t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
+ log("You fail to move " + dir + ".")
def actor_pick_up(t):
world_db["Things"][id]["T_PLAYERDROP"] = 0 # #
t["T_CARRIES"].append(id)
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You pick up an object.\n")
+ log("You pick up an object.")
elif t == world_db["Things"][0]:
- err = "You try to pick up an object, but there is none."
- strong_write(io_db["file_out"], "LOG " + err + "\n")
+ log("You try to pick up an object, but there is none.")
elif t == world_db["Things"][0]: # #
- strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
- "No storage room to carry more.\n") # #
+ log("Can't pick up object: No storage room to carry more.") # #
def actor_drop(t):
t["T_CARRIES"].remove(id)
world_db["Things"][id]["carried"] = False
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You drop an object.\n")
+ log("You drop an object.")
world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
elif t == world_db["Things"][0]:
- err = "You try to drop an object, but you own none."
- strong_write(io_db["file_out"], "LOG " + err + "\n")
+ log("You try to drop an object, but you own none.")
def actor_use(t):
type = world_db["Things"][id]["T_TYPE"]
if type == world_db["SLIPPERS"]: # #
if t == world_db["Things"][0]: # #
- strong_write(io_db["file_out"], "LOG You use the " # #
- + world_db["ThingTypes"][type]["TT_NAME"] # #
- + ". It glows in wondrous colors, and emits " # #
- + "a sound as if from a dying cat. The " # #
- + "Island God laughs.\n") # #
+ log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] # #
+ + ". It glows in wondrous colors, and emits a sound as " # #
+ + "if from a dying cat. The Island God laughs.\n") # #
t["T_LIFEPOINTS"] = 1 # #
decrement_lifepoints(t) # #
elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
and t == world_db["Things"][0]): # #
- strong_write(io_db["file_out"], # #
- "LOG To use this item for chopping, move " # #
- "towards a tree while carrying it in " # #
- "your inventory.\n") # #
+ log("To use this item for chopping, move towards a tree while "
+ + "carrying it in your inventory.") # #
elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if (world_db["MAP"][pos] == ord("X") # #
or world_db["MAP"][pos] == ord("|")): # #
- strong_write(io_db["file_out"], # #
- "LOG Can't build when standing on barrier.\n") # #
+ log("Can't build when standing on barrier.") # #
return
for id in [id for id in world_db["Things"]
if not world_db["Things"][id] == t
if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
- strong_write(io_db["file_out"],
- "LOG Can't build when standing objects.\n") # #
+ log("Can't build when standing objects.") # #
return
for id in t["T_CARRIES"]: # #
type_tool = world_db["Things"][id]["T_TYPE"] # #
t["T_CARRIES"].remove(wood_id) # #
del world_db["Things"][wood_id] # #
world_db["MAP"][pos] = ord("|") # #
- strong_write(io_db["file_out"], "LOG With your " # #
- + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
- + " you build a wooden barrier from your " # #
- + world_db["ThingTypes"][type_material] # #
- ["TT_NAME"] # #
- + ".\n") # #
+ log("With your " # #
+ + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ + " you build a wooden barrier from your " # #
+ + world_db["ThingTypes"][type_material]["TT_NAME"] # #
+ + ".") # #
else: # #
- strong_write(io_db["file_out"], "LOG You can't use a " # #
- + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
- + " without some wood in your inventory.\n") # #
+ log("You can't use a " # #
+ + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ + " without some wood in your inventory.") # #
elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
t["T_CARRIES"].remove(id)
del world_db["Things"][id]
t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"],
- "LOG You consume this object.\n")
+ log("You consume this object.")
elif t == world_db["Things"][0]:
- strong_write(io_db["file_out"],
- "LOG You try to use this object, but fail.\n")
+ log("You try to use this object, but fail.")
elif t == world_db["Things"][0]:
- strong_write(io_db["file_out"],
- "LOG You try to use an object, but you own none.\n")
+ log("You try to use an object, but you own none.")
def thingproliferation(t, prol_map):
if t != world_db["Things"][0]: # #
world_db["GOD_MOOD"] += 1 # #
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You heal.\n")
+ log("You heal.")
def hunger_per_turn(type_id):
if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
if t == world_db["Things"][0]:
if t["T_SATIATION"] < 0:
- strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
+ log("You suffer from hunger.")
else:
- strong_write(io_db["file_out"],
- "LOG You suffer from over-eating.\n")
+ log("You suffer from over-eating.")
decrement_lifepoints(t)
elif t["T_MEMMAP"] and "c" == filter:
for mt in t["T_MEMTHING"]:
if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
- + mt[2]]) \
+ + mt[2]]) \
and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
return True
return False