From: Christian Heller Date: Wed, 24 Feb 2016 01:11:08 +0000 (+0100) Subject: Plugin: Add new plant mission. X-Git-Tag: tce~163 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/static/template?a=commitdiff_plain;h=aadc19517cd0c51500bbd574100077e026d43e4d;p=plomrogue Plugin: Add new plant mission. --- diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index e54e322..59fbefc 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -110,8 +110,8 @@ def thingproliferation(t, prol_map): if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]): world_db["GOD_FAVOR"] += 5 - #elif t["T_TYPE"] == world_db["PLANT_1"]; - # world_db["GOD_FAVOR"] += 25 + elif t["T_TYPE"] == world_db["PLANT_1"]: + world_db["GOD_FAVOR"] += 25 #elif world_db["FAVOR_STAGE"] >= 4 and \ # t["T_TYPE"] == world_db["ANIMAL_1"]: # log("The Island God SMILES upon a new-born bear baby.") @@ -357,7 +357,45 @@ def actor_move(t): + " make yourself useful there. I will count each further " + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to your favor.\"") - elif world_db["GOD_FAVOR"] > 150: + elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100: + log("The Island God will talk again when it favors you to >=100 " + +" points.") + elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100: + world_db["FAVOR_STAGE"] = 2 + log("The Island God speaks to you: \"You could have done worse so " + + "far. Maybe you are not the worst to happen to this island " + + "since the metal birds threw the great lightning ball. Maybe" + + " you can help me spread another plant. It multiplies faster" + + ",and it is highly nutritious: " + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + + " (\"" + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + + "\"). It is new. I give you the only example. Be very carefu" + + "l with it! I also give you another tool that may be helpful" + + ".\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["PLANT_1"], + world_db["altar"]) + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["TOOL_0"], + world_db["altar"]) + elif world_db["FAVOR_STAGE"] == 2 and \ + 0 == len([id for id in world_db["Things"] + if world_db["Things"][id]["T_TYPE"] + == world_db["PLANT_1"]]): + log("The Island God speaks to you: \"I am greatly disappointed tha" + + "t you lost all " + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + + " this island had. Here is another one. It cost me great wor" + + "k. Be more careful this time when planting it.\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["PLANT_1"], + world_db["altar"]) + world_db["GOD_FAVOR"] -= 250 + elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500: + log("The Island God will talk again when it favors you to >=500 " + +" points.") + elif world_db["GOD_FAVOR"] > 9000: world_db["FAVOR_STAGE"] = 9001 log("The Island God speaks to you: \"You have proven yourself wort" + "hy of my respect. You were a good citizen to the island, a" @@ -610,9 +648,13 @@ if not "SLIPPERS" in world_db: world_db["SLIPPERS"] = 0 if not "PLANT_0" in world_db: world_db["PLANT_0"] = 0 +if not "PLANT_1" in world_db: + world_db["PLANT_1"] = 0 +if not "TOOL_0" in world_db: + world_db["TOOL_0"] = 0 if not "LUMBER" in world_db: world_db["LUMBER"] = 0 -world_db["specials"] = ["SLIPPERS", "PLANT_0", "LUMBER"] +world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "LUMBER"] io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] import server.config.world_data @@ -636,7 +678,9 @@ commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)) commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive) commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1)) commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS")) +commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0")) commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0")) +commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1")) commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER")) commands_db["use"] = (1, False, play_use) commands_db["move"] = (1, False, play_move)