From 9a45da3c6ecdeccd30e07e18a93023cfb08cef39 Mon Sep 17 00:00:00 2001
From: Christian Heller <c.heller@plomlompom.de>
Date: Thu, 10 Jul 2014 01:50:49 +0200
Subject: [PATCH] Handle (non-existence) of log file smarter in start / wrapper
 scripts.

---
 roguelike                    | 5 ++++-
 start_server_client_union.sh | 8 ++++++--
 2 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/roguelike b/roguelike
index efb362c..a0be8cc 100755
--- a/roguelike
+++ b/roguelike
@@ -3,4 +3,7 @@
 # Wrapper to the script so that its suppressed server messages get read on exit.
 ./start_server_client_union.sh "$@"
 sync
-cat log
+if [ -e ./log ]
+then
+    cat log
+fi
diff --git a/start_server_client_union.sh b/start_server_client_union.sh
index ac161b5..6199e25 100755
--- a/start_server_client_union.sh
+++ b/start_server_client_union.sh
@@ -3,6 +3,12 @@
 # Abort the script on error.
 set -e
 
+# Don't let any log leftovers from before interfere.
+if [ -e ./log ]
+then
+    rm log
+fi
+
 # Give helpful message to players that want to start without compiling first.
 if [ ! -e ./roguelike-server ]
 then
@@ -19,8 +25,6 @@ fi
 # This script's wrapper script will read it out on exit.
 ./roguelike-server "$@" > log 2>&1 &
 
-echo TEST >> log
-
 # Give server some time to start up and exit on error.
 sleep 0.01
 
-- 
2.30.2