</div>
<div style="position: relative; display: inline-block;">
<pre id="terminal"></pre>
-<textarea id="input" style="position: absolute; left: 0; height: 100%; width: 100%; opacity: 0"></textarea>
+<textarea id="input" style="position: absolute; left: 0; height: 100%; width: 100%; opacity: 0; z-index: -1;"></textarea>
</div>
<h3>button controls for hard-to-remember keybindings</h3>
<table id="move_table" style="float: left">
let tokens = parser.tokenize(event.data);
if (tokens[0] === 'TURN') {
game.turn_complete = false;
- game.turn = parseInt(tokens[1]);
} else if (tokens[0] === 'OTHER_WIPE') {
game.portals_new = {};
explorer.annotations_new = {};
game.things_new = [];
+ } else if (tokens[0] === 'STATS') {
+ game.bladder_pressure_new = parseInt(tokens[1])
+ game.weariness_new = parseInt(tokens[2])
} else if (tokens[0] === 'THING') {
let t = game.get_thing_temp(tokens[4], true);
t.position = parser.parse_yx(tokens[1]);
game.things = game.things_new;
game.player = game.things[game.player_id];
game.players_hat_chars = game.players_hat_chars_new;
+ game.bladder_pressure = game.bladder_pressure_new
+ game.weariness = game.weariness_new
game.turn_complete = true;
if (tui.mode.name == 'post_login_wait') {
tui.switch_mode('play');
};
inner_links[y].push([url_start_x, end_x, url]);
};
- const matches = msg.matchAll(/https?:\/\/[^\s]+/g)
let link_data = {};
let url_ends = [];
- for (const match of matches) {
+ const regexp = RegExp('https?://[^\\s]+', 'g');
+ let match;
+ while ((match = regexp.exec(msg)) !== null) {
const url = match[0];
const url_start = match.index;
const url_end = match.index + match[0].length;
}
terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
},
- draw_turn_line: function(n) {
- if (game.turn_complete) {
- terminal.write(1, this.window_width, 'TURN: ' + game.turn);
- }
+ draw_stats_line: function(n) {
+ terminal.write(1, this.window_width,
+ 'WEARINESS: ' + game.weariness +
+ ' BLADDER: ' + game.bladder_pressure);
},
draw_history: function() {
let log_display_lines = [];
this.draw_input();
} else {
this.draw_map();
- this.draw_turn_line();
+ this.draw_stats_line();
this.draw_mode_line();
if (this.mode.shows_info) {
this.draw_info();
this.portals = {};
this.portals_new = {};
this.players_hat_chars = "";
+ this.bladder_pressure = 0;
+ this.bladder_pressure_new = 0;
},
get_thing_temp: function(id_, create_if_not_found=false) {
if (id_ in game.things_new) {