X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/task?a=blobdiff_plain;f=rogue_chat.html;h=304346d5abac55cb796dd04f28ccaaebc61a5381;hb=ee83c5baaf2a207a0e1c025985f59797db7cdf7a;hp=f7d02348195b169a3fe277bec9140ebc6b037202;hpb=69849fbd3ecdf9f937d1353a8ffbd96bfb44b742;p=plomrogue2
diff --git a/rogue_chat.html b/rogue_chat.html
index f7d0234..304346d 100644
--- a/rogue_chat.html
+++ b/rogue_chat.html
@@ -72,7 +72,6 @@ terminal rows:
-
@@ -110,7 +109,6 @@ terminal rows:
(un-)wear:
-
@@ -186,11 +184,6 @@ let mode_helps = {
'intro': '@ enter design:',
'long': 'Enter design for carried thing as ASCII art.'
},
- 'enter_hat': {
- 'short': 'edit hat',
- 'intro': '@ enter hat line:',
- 'long': 'Draw your hat as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.'
- },
'write': {
'short': 'edit tile',
'intro': '',
@@ -720,7 +713,6 @@ let tui = {
mode_take_thing: new Mode('take_thing', true),
mode_drop_thing: new Mode('drop_thing', true),
mode_enter_face: new Mode('enter_face', true),
- mode_enter_hat: new Mode('enter_hat', true),
mode_enter_design: new Mode('enter_design', true),
mode_admin_enter: new Mode('admin_enter', true),
mode_admin: new Mode('admin'),
@@ -761,8 +753,7 @@ let tui = {
this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"enter_design", "password", "chat", "study",
- "play", "admin_enter", "enter_face",
- "enter_hat"]
+ "play", "admin_enter", "enter_face"]
this.mode_edit.available_actions = ["move", "flatten", "install",
"toggle_map_mode"]
this.inputEl = document.getElementById("input");
@@ -832,8 +823,6 @@ let tui = {
return fail('already carrying something');
} else if (mode_name == 'drop_thing' && !game.player.carrying) {
return fail('not carrying anything droppable');
- } else if (mode_name == 'enter_hat' && !game.player.hat) {
- return fail('not wearing hat to edit', 'edit');
} else if (mode_name == 'enter_design' && (!game.player.carrying
|| !game.player.carrying.design)) {
return fail('not carrying designable to edit', 'edit');
@@ -943,8 +932,14 @@ let tui = {
for (let [i, direction] of this.selectables.entries()) {
this.log_msg(i + ': ' + direction);
};
- } else if (this.mode.name == 'enter_hat') {
- this.log_msg('legal characters: ' + game.players_hat_chars);
+ } else if (this.mode.name == 'enter_design') {
+ this.log_msg('@ The design you enter must be '
+ + game.player.carrying.design[0][0] + ' lines of max '
+ + game.player.carrying.design[0][1] + ' characters width each');
+ if (game.player.carrying.type_ == 'Hat') {
+ this.log_msg('@ Legal characters: ' + game.players_hat_chars);
+ this.log_msg('@ (Eat cookies to extend the ASCII characters available for drawing.)');
+ }
} else if (this.mode.name == 'command_thing') {
server.send(['TASK:COMMAND', 'HELP']);
} else if (this.mode.name == 'control_pw_pw') {
@@ -985,14 +980,10 @@ let tui = {
if (game.player.carrying && game.player.carrying.protection) {
this.inputEl.value = game.player.carrying.protection;
}
- } else if (['enter_face', 'enter_hat'].includes(this.mode.name)) {
+ } else if (this.mode.name == 'enter_face') {
const start = this.ascii_draw_stage * 6;
const end = (this.ascii_draw_stage + 1) * 6;
- if (this.mode.name == 'enter_face') {
- this.inputEl.value = game.player.face.slice(start, end);
- } else if (this.mode.name == 'enter_hat') {
- this.inputEl.value = game.player.hat.slice(start, end);
- }
+ this.inputEl.value = game.player.face.slice(start, end);
} else if (this.mode.name == 'enter_design') {
const width = game.player.carrying.design[0][1];
const start = this.ascii_draw_stage * width;
@@ -1638,8 +1629,6 @@ tui.inputEl.addEventListener('keydown', (event) => {
tui.inputEl.value = "";
} else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
tui.enter_ascii_art('PLAYER_FACE', 3, 6);
- } else if (tui.mode.name == 'enter_hat' && event.key == 'Enter') {
- tui.enter_ascii_art('PLAYER_HAT', 3, 6);
} else if (tui.mode.name == 'enter_design' && event.key == 'Enter') {
tui.enter_ascii_art('THING_DESIGN',
game.player.carrying.design[0][0],