this.websocket.onopen = function(event) {
game.thing_types = {};
game.terrains = {};
+ tui.is_admin = false;
server.send(['TASKS']);
server.send(['TERRAINS']);
server.send(['THING_TYPES']);
}
this.draw_face = false;
this.tile_draw = false;
+ this.ascii_draw_stage = 0;
+ this.full_ascii_draw = '';
if (mode_name == 'command_thing' && (!game.player.carrying
|| !game.player.carrying.commandable)) {
return fail('not carrying anything commandable');