#!/usr/bin/env python3
import curses
-import queue
-import threading
-import time
import sys
from plomrogue.game import GameBase
from plomrogue.parser import Parser
from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
from plomrogue.things import ThingBase
from plomrogue.misc import quote
-from plomrogue.errors import BrokenSocketConnection, ArgError
+from plomrogue.errors import ArgError
+from plomrogue_client.socket import ClientSocket
+from plomrogue_client.tui import msg_into_lines_of_width, CursesScreen
+
+
mode_helps = {
'play': {
}
}
-from ws4py.client import WebSocketBaseClient
-class WebSocketClient(WebSocketBaseClient):
-
- def __init__(self, recv_handler, *args, **kwargs):
- super().__init__(*args, **kwargs)
- self.recv_handler = recv_handler
- self.connect()
-
- def received_message(self, message):
- if message.is_text:
- message = str(message)
- self.recv_handler(message)
-
- @property
- def plom_closed(self):
- return self.client_terminated
-
-from plomrogue.io_tcp import PlomSocket
-class PlomSocketClient(PlomSocket):
-
- def __init__(self, recv_handler, url):
- import socket
- self.recv_handler = recv_handler
- host, port = url.split(':')
- super().__init__(socket.create_connection((host, port)))
-
- def close(self):
- self.socket.close()
-
- def run(self):
- import ssl
- try:
- for msg in self.recv():
- if msg == 'NEED_SSL':
- self.socket = ssl.wrap_socket(self.socket)
- continue
- self.recv_handler(msg)
- except BrokenSocketConnection:
- pass # we assume socket will be known as dead by now
-
def cmd_TURN(game, n):
game.turn_complete = False
cmd_TURN.argtypes = 'int:nonneg'
self.mode_edit.available_actions = ["move", "flatten", "install",
"toggle_map_mode"]
self.mode = None
- self.host = host
+ self.socket = ClientSocket(host, self.socket_log)
self.game = Game()
self.game.tui = self
self.parser = Parser(self.game)
self.log = []
self.do_refresh = True
- self.queue = queue.Queue()
self.login_name = None
self.map_mode = 'terrain + things'
self.password = 'foo'
for k in keys_conf:
self.keys[k] = keys_conf[k]
self.show_help = False
- self.disconnected = True
- self.force_instant_connect = True
self.input_lines = []
self.fov = ''
self.flash = False
self.ascii_draw_stage = 0
self.full_ascii_draw = ''
self.offset = YX(0,0)
- curses.wrapper(self.loop)
-
- def connect(self):
+ self.screen = CursesScreen()
+ self.screen.wrap_loop(self.loop)
- def handle_recv(msg):
- if msg == 'BYE':
- self.socket.close()
- else:
- self.queue.put(msg)
-
- self.log_msg('@ attempting connect')
- socket_client_class = PlomSocketClient
- if self.host.startswith('ws://') or self.host.startswith('wss://'):
- socket_client_class = WebSocketClient
- try:
- self.socket = socket_client_class(handle_recv, self.host)
- self.socket_thread = threading.Thread(target=self.socket.run)
- self.socket_thread.start()
- self.disconnected = False
- self.game.thing_types = {}
- self.game.terrains = {}
- self.is_admin = False
- time.sleep(0.1) # give potential SSL negotation some time …
- self.socket.send('TASKS')
- self.socket.send('TERRAINS')
- self.socket.send('THING_TYPES')
- self.switch_mode('login')
- except ConnectionRefusedError:
- self.log_msg('@ server connect failure')
- self.disconnected = True
- self.switch_mode('waiting_for_server')
- self.do_refresh = True
+ def update_on_connect(self):
+ self.socket.send('TASKS')
+ self.socket.send('TERRAINS')
+ self.socket.send('THING_TYPES')
+ self.switch_mode('login')
def reconnect(self):
+ import time
self.log_msg('@ attempting reconnect')
- self.send('QUIT')
+ self.socket.send('QUIT')
# necessitated by some strange SSL race conditions with ws4py
time.sleep(0.1) # FIXME find out why exactly necessary
self.switch_mode('waiting_for_server')
- self.connect()
+ self.socket.connect()
+ self.update_on_connect()
def send(self, msg):
- try:
- if hasattr(self.socket, 'plom_closed') and self.socket.plom_closed:
- raise BrokenSocketConnection
- self.socket.send(msg)
- except (BrokenPipeError, BrokenSocketConnection):
- self.log_msg('@ server disconnected :(')
- self.disconnected = True
- self.force_instant_connect = True
+ self.socket.send(msg)
+ if self.socket.disconnected:
self.do_refresh = True
+ def socket_log(self, msg):
+ self.log_msg('@ ' + msg)
+
def log_msg(self, msg):
self.log += [msg]
if len(self.log) > 100:
info += ')'
return info
- def loop(self, stdscr):
- import datetime
+ def loop(self):
def safe_addstr(y, x, line):
- if y < self.size.y - 1 or x + len(line) < self.size.x:
- stdscr.addstr(y, x, line, curses.color_pair(1))
- else: # workaround to <https://stackoverflow.com/q/7063128>
- cut_i = self.size.x - x - 1
- cut = line[:cut_i]
- last_char = line[cut_i]
- stdscr.addstr(y, self.size.x - 2, last_char, curses.color_pair(1))
- stdscr.insstr(y, self.size.x - 2, ' ')
- stdscr.addstr(y, x, cut, curses.color_pair(1))
+ self.screen.safe_addstr(y, x, line, curses.color_pair(1))
def handle_input(msg):
command, args = self.parser.parse(msg)
def task_action_on(action):
return action_tasks[action] in self.game.tasks
- def msg_into_lines_of_width(msg, width):
- chunk = ''
- lines = []
- x = 0
- for i in range(len(msg)):
- if x >= width or msg[i] == "\n":
- lines += [chunk]
- chunk = ''
- x = 0
- if msg[i] == "\n":
- x -= 1
- if msg[i] != "\n":
- chunk += msg[i]
- x += 1
- lines += [chunk]
- return lines
-
def reset_screen_size():
- self.size = YX(*stdscr.getmaxyx())
- self.size = self.size - YX(self.size.y % 4, 0)
- self.size = self.size - YX(0, self.size.x % 4)
- self.left_window_width = min(52, int(self.size.x / 2))
- self.right_window_width = self.size.x - self.left_window_width
+ self.screen.reset_size()
+ self.left_window_width = min(52, int(self.screen.size.x / 2))
+ self.right_window_width = self.screen.size.x - self.left_window_width
def recalc_input_lines():
if not self.mode.has_input_prompt:
lines += msg_into_lines_of_width(line, self.right_window_width)
lines.reverse()
height_header = 2
- max_y = self.size.y - len(self.input_lines)
+ max_y = self.screen.size.y - len(self.input_lines)
for i in range(len(lines)):
if (i >= max_y - height_header):
break
height_header = 2
for i in range(len(lines)):
y = height_header + i
- if y >= self.size.y - len(self.input_lines):
+ if y >= self.screen.size.y - len(self.input_lines):
break
safe_addstr(y, self.left_window_width, lines[i])
def draw_input():
- y = self.size.y - len(self.input_lines)
+ y = self.screen.size.y - len(self.input_lines)
for i in range(len(self.input_lines)):
safe_addstr(y, self.left_window_width, self.input_lines[i])
y += 1
else:
for line in map_lines_split:
self.map_lines += [''.join(line)]
- window_center = YX(int(self.size.y / 2),
+ window_center = YX(int(self.screen.size.y / 2),
int(self.left_window_width / 2))
center = self.game.player.position
if self.mode.shows_info or self.mode.name == 'control_tile_draw':
term_x = max(0, -self.offset.x)
map_y = max(0, self.offset.y)
map_x = max(0, self.offset.x)
- while term_y < self.size.y and map_y < len(self.map_lines):
+ while term_y < self.screen.size.y and map_y < len(self.map_lines):
to_draw = self.map_lines[map_y][map_x:self.left_window_width + self.offset.x]
safe_addstr(term_y, term_x, to_draw)
term_y += 1
players = [t for t in self.game.things if t.type_ == 'Player']
players.sort(key=lambda t: len(t.name))
players.reverse()
- shrink_offset = max(0, (self.size.y - self.left_window_width // 2) // 2)
+ shrink_offset = max(0, (self.screen.size.y - self.left_window_width // 2) // 2)
y = 0
for t in players:
offset_y = y - shrink_offset
- max_len = max(4, (self.left_window_width // 2) - (offset_y * 2) - 8)
+ max_len = max(5, (self.left_window_width // 2) - (offset_y * 2) - 8)
name = t.name[:]
if len(name) > max_len:
- name = name[:max_len] + '…'
+ name = name[:max_len - 1] + '…'
safe_addstr(y, 0, '@%s:%s' % (t.thing_char, name))
y += 1
- if y >= self.size.y:
+ if y >= self.screen.size.y:
break
def draw_face_popup():
safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
if hasattr(t, 'face'):
- draw_body_part(t.face, self.size.y - 3)
+ draw_body_part(t.face, self.screen.size.y - 3)
if hasattr(t, 'hat'):
- draw_body_part(t.hat, self.size.y - 6)
- safe_addstr(self.size.y - 2, start_x, '----------')
+ draw_body_part(t.hat, self.screen.size.y - 6)
+ safe_addstr(self.screen.size.y - 2, start_x, '----------')
name = t.name[:]
- if len(name) > 6:
- name = name[:6] + '…'
- safe_addstr(self.size.y - 1, start_x,
+ if len(name) > 7:
+ name = name[:6 - 1] + '…'
+ safe_addstr(self.screen.size.y - 1, start_x,
'@%s:%s' % (t.thing_char, name))
def draw_help():
content += '[%s] – %s\n' % (key, action_descriptions[action])
content += '\n'
content += self.mode.list_available_modes(self)
- for i in range(self.size.y):
+ for i in range(self.screen.size.y):
safe_addstr(i,
self.left_window_width * (not self.mode.has_input_prompt),
' ' * self.left_window_width)
for line in content.split('\n'):
lines += msg_into_lines_of_width(line, self.right_window_width)
for i in range(len(lines)):
- if i >= self.size.y:
+ if i >= self.screen.size.y:
break
safe_addstr(i,
self.left_window_width * (not self.mode.has_input_prompt),
lines[i])
def draw_screen():
- stdscr.clear()
- stdscr.bkgd(' ', curses.color_pair(1))
+ self.screen.stdscr.clear()
+ self.screen.stdscr.bkgd(' ', curses.color_pair(1))
recalc_input_lines()
if self.mode.has_input_prompt:
draw_input()
'dance': 'DANCE',
}
- curses.curs_set(0) # hide cursor
curses.start_color()
self.set_default_colors()
curses.init_pair(1, 7, 0)
self.log_msg('@ unfortunately, your terminal does not seem to '
'support re-definition of colors; you might miss out '
'on some color effects')
- stdscr.timeout(10)
reset_screen_size()
self.explorer = YX(0, 0)
self.input_ = ''
store_widechar = False
input_prompt = '> '
- interval = datetime.timedelta(seconds=5)
- last_ping = datetime.datetime.now() - interval
while True:
- if self.disconnected and self.force_instant_connect:
- self.force_instant_connect = False
- self.connect()
- now = datetime.datetime.now()
- if now - last_ping > interval:
- if self.disconnected:
- self.connect()
- else:
- self.send('PING')
- last_ping = now
+ prev_disconnected = self.socket.disconnected
+ self.socket.keep_connection_alive()
+ if prev_disconnected and not self.socket.disconnected:
+ self.update_on_connect()
if self.flash:
curses.flash()
self.flash = False
if self.do_refresh:
draw_screen()
self.do_refresh = False
- while True:
- try:
- msg = self.queue.get(block=False)
- handle_input(msg)
- except queue.Empty:
- break
+ for msg in self.socket.get_message():
+ handle_input(msg)
try:
- key = stdscr.getkey()
+ key = self.screen.stdscr.getkey()
self.do_refresh = True
except curses.error:
continue
self.restore_input_values()
elif self.mode.has_input_prompt and key != '\n': # Return key
self.input_ += key
- max_length = self.right_window_width * self.size.y - len(input_prompt) - 1
+ max_length = self.right_window_width * self.screen.size.y - len(input_prompt) - 1
if len(self.input_) > max_length:
self.input_ = self.input_[:max_length]
elif key == self.keys['help'] and not self.mode.is_single_char_entry:
self.send('TASK:DANCE')
elif key == self.keys['teleport']:
if self.game.player.position in self.game.portals:
- self.host = self.game.portals[self.game.player.position]
+ self.socket.host = self.game.portals[self.game.player.position]
self.reconnect()
else:
self.flash = True