home
·
contact
·
privacy
projects
/
plomrogue
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
|
inline
| side by side (parent:
a45e6ee
)
Server: Remove log_help(), this should be serverd by the client.
author
Christian Heller
<c.heller@plomlompom.de>
Wed, 16 Dec 2015 01:03:58 +0000
(
02:03
+0100)
committer
Christian Heller
<c.heller@plomlompom.de>
Wed, 16 Dec 2015 01:03:58 +0000
(
02:03
+0100)
roguelike-server
patch
|
blob
|
history
diff --git
a/roguelike-server
b/roguelike-server
index 3c9bd54500c521d28db60487b8e112047e80031a..753961d1cb5323a4c231a76236215eec4cccf183 100755
(executable)
--- a/
roguelike-server
+++ b/
roguelike-server
@@
-585,11
+585,6
@@
def build_fov_map(t):
raise RuntimeError("Malloc error in build_fov_Map().")
raise RuntimeError("Malloc error in build_fov_Map().")
-def log_help():
- """Send quick usage info to log."""
- log("See README file for help.")
-
-
def decrement_lifepoints(t):
"""Decrement t's lifepoints by 1, and if to zero, corpse it.
def decrement_lifepoints(t):
"""Decrement t's lifepoints by 1, and if to zero, corpse it.
@@
-1288,7
+1283,6
@@
def command_makeworld(seed_string):
according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
other. Init player's memory map. Write "NEW_WORLD" line to out file.
according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
other. Init player's memory map. Write "NEW_WORLD" line to out file.
- Call log_help().
"""
def free_pos():
"""
def free_pos():
@@
-1351,7
+1345,6
@@
def command_makeworld(seed_string):
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(type, free_pos())
strong_write(io_db["file_out"], "NEW_WORLD\n")
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(type, free_pos())
strong_write(io_db["file_out"], "NEW_WORLD\n")
- log_help()
def command_maplength(maplength_string):
def command_maplength(maplength_string):
@@
-1371,7
+1364,6
@@
def command_worldactive(worldactive_string):
An active world can always be set inactive. An inactive world can only be
set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
map. On activation, rebuild all Things' FOVs, and the player's map memory.
An active world can always be set inactive. An inactive world can only be
set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
map. On activation, rebuild all Things' FOVs, and the player's map memory.
- Also call log_help().
"""
val = integer_test(worldactive_string, 0, 1)
if None != val:
"""
val = integer_test(worldactive_string, 0, 1)
if None != val:
@@
-1401,7
+1393,6
@@
def command_worldactive(worldactive_string):
empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
world_db["Things"][0]["fovmap"] = empty_fovmap
world_db["WORLD_ACTIVE"] = 1
empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
world_db["Things"][0]["fovmap"] = empty_fovmap
world_db["WORLD_ACTIVE"] = 1
- log_help()
else:
print("Ignoring: Not all conditions for world activation met.")
else:
print("Ignoring: Not all conditions for world activation met.")