1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.mapping import YX
3 from plomrogue.misc import quote
12 def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
15 self.id_ = self.game.new_thing_id()
18 self.position = position
22 class Thing(ThingBase):
29 def __init__(self, *args, **kwargs):
30 super().__init__(*args, **kwargs)
37 return self.__class__.get_type()
41 return cls.__name__[len('Thing_'):]
43 def sound(self, name, msg):
44 from plomrogue.mapping import DijkstraMap
47 def lower_msg_by_volume(msg, volume, largest_audible_distance,
50 factor = largest_audible_distance / 4
57 in_url = False if in_url else True
59 while random.random() > volume * factor:
62 elif c != '.' and c != ' ':
70 largest_audible_distance = 20
71 # player's don't block sound (or should they?)
72 things = [t for t in self.game.things if t.type_ != 'Player']
73 dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
74 largest_audible_distance, self.game.get_map)
76 for m in re.finditer('https?://[^\s]+', msg):
77 url_limits += [m.start(), m.end()]
78 for c_id in self.game.sessions:
79 listener = self.game.get_player(c_id)
80 target_yx = dijkstra_map.target_yx(*listener.position, True)
83 listener_distance = dijkstra_map[target_yx]
84 if listener_distance > largest_audible_distance:
86 volume = 1 / max(1, listener_distance)
87 lowered_msg = lower_msg_by_volume(msg, volume,
88 largest_audible_distance,
90 lowered_nick = lower_msg_by_volume(name, volume,
91 largest_audible_distance)
92 self.game.io.send('CHAT ' +
93 quote('(volume: %.2f) %s: %s' % (volume,
97 if listener.fov_test(self.position[0], self.position[1]):
98 self.game.io.send('CHATFACE %s' % self.id_, c_id)
102 class Thing_Item(Thing):
108 class ThingSpawner(Thing):
112 for t in [t for t in self.game.things
113 if t != self and t.position == self.position]:
115 self.game.add_thing(self.child_type, self.position)
116 self.game.changed = True
120 class Thing_ItemSpawner(ThingSpawner):
125 class Thing_SpawnPointSpawner(ThingSpawner):
126 child_type = 'SpawnPoint'
130 class Thing_SpawnPoint(Thing):
137 class Thing_DoorSpawner(ThingSpawner):
142 class Thing_Door(Thing):
149 self.blocking = False
154 self.thing_char = '#'
157 self.portable = False
164 class Thing_Bottle(Thing):
172 self.thing_char = '_'
177 all_players = [t for t in self.game.things if t.type_ == 'Player']
178 # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
179 # and ThingPlayer.fov_test
180 fov_map_class = self.game.map_geometry.fov_map_class
182 fov = fov_map_class(self.game.things, self.game.maps,
183 self.position, fov_radius, self.game.get_map)
186 for p in all_players:
187 test_position = fov.target_yx(p.position[0], p.position[1])
188 if fov.inside(test_position) and fov[test_position] == '.':
189 visible_players += [p]
190 if len(visible_players) == 0:
191 self.sound('BOTTLE', 'no visible players in spin range')
192 pick = random.choice(visible_players)
193 self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name)
197 class Thing_BottleSpawner(ThingSpawner):
198 child_type = 'Bottle'
202 class Thing_Hat(Thing):
205 design = ' +--+ ' + ' | | ' + '======'
210 new_design += self.design[12]
211 new_design += self.design[13]
212 new_design += self.design[6]
213 new_design += self.design[7]
214 new_design += self.design[0]
215 new_design += self.design[1]
216 new_design += self.design[14]
217 new_design += self.design[15]
218 new_design += self.design[8]
219 new_design += self.design[9]
220 new_design += self.design[2]
221 new_design += self.design[3]
222 new_design += self.design[16]
223 new_design += self.design[17]
224 new_design += self.design[10]
225 new_design += self.design[11]
226 new_design += self.design[4]
227 new_design += self.design[5]
228 self.design = ''.join(new_design)
232 class Thing_HatRemixer(Thing):
235 def accept(self, hat):
238 legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
240 new_design += random.choice(list(legal_chars))
241 hat.design = new_design
242 self.sound('HAT REMIXER', 'remixing a hat …')
243 self.game.changed = True
248 class Thing_MusicPlayer(Thing):
253 next_song_start = datetime.datetime.now()
257 def __init__(self, *args, **kwargs):
258 super().__init__(*args, **kwargs)
259 self.next_song_start = datetime.datetime.now()
263 if (not self.playing) or len(self.playlist) == 0:
265 if datetime.datetime.now() > self.next_song_start:
266 self.playlist_index += 1
267 if self.playlist_index == len(self.playlist):
268 self.playlist_index = 0
272 song_data = self.playlist[self.playlist_index]
273 self.next_song_start = datetime.datetime.now() +\
274 datetime.timedelta(seconds=song_data[1])
275 self.sound('MUSICPLAYER', song_data[0])
276 self.game.changed = True
278 def interpret(self, command):
280 if command == 'HELP':
281 msg_lines += ['available commands:']
282 msg_lines += ['HELP – show this help']
283 msg_lines += ['ON/OFF – toggle playback on/off']
284 msg_lines += ['REWIND – return to start of playlist']
285 msg_lines += ['LIST – list programmed songs, durations']
286 msg_lines += ['SKIP – to skip to next song']
287 msg_lines += ['REPEAT – toggle playlist repeat on/off']
288 msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
290 elif command == 'LIST':
291 msg_lines += ['playlist:']
293 for entry in self.playlist:
294 minutes = entry[1] // 60
295 seconds = entry[1] % 60
297 seconds = '0%s' % seconds
298 selector = 'next:' if i == self.playlist_index else ' '
299 msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])]
302 elif command == 'ON/OFF':
303 self.playing = False if self.playing else True
304 self.game.changed = True
309 elif command == 'REMOVE':
310 if len(self.playlist) == 0:
311 return ['playlist already empty']
312 del self.playlist[max(0, self.playlist_index)]
313 self.playlist_index -= 1
314 if self.playlist_index < -1:
315 self.playlist_index = -1
316 self.game.changed = True
317 return ['removed song']
318 elif command == 'REWIND':
319 self.playlist_index = -1
320 self.next_song_start = datetime.datetime.now()
321 self.game.changed = True
322 return ['back at start of playlist']
323 elif command == 'SKIP':
324 self.next_song_start = datetime.datetime.now()
325 self.game.changed = True
327 elif command == 'REPEAT':
328 self.repeat = False if self.repeat else True
329 self.game.changed = True
331 return ['playlist repeat turned on']
333 return ['playlist repeat turned off']
334 elif command.startswith('ADD '):
335 tokens = command.split(' ', 2)
337 return ['wrong syntax, see HELP']
338 length = tokens[1].split(':')
340 return ['wrong syntax, see HELP']
342 minutes = int(length[0])
343 seconds = int(length[1])
345 return ['wrong syntax, see HELP']
346 self.playlist += [(tokens[2], minutes * 60 + seconds)]
347 self.game.changed = True
350 return ['cannot understand command']
354 class Thing_BottleDeposit(Thing):
359 if self.bottle_counter >= 3:
360 self.bottle_counter = 0
361 choice = random.choice(['MusicPlayer', 'Hat'])
362 self.game.add_thing(choice, self.position)
363 msg = 'here is a gift as a reward for ecological consciousness –'
364 if choice == 'MusicPlayer':
365 msg += 'pick it up and then use "command thing" on it!'
366 elif choice == 'Hat':
367 msg += 'pick it up and then use "(un-)wear" on it!'
368 self.sound('BOTTLE DEPOSITOR', msg)
369 self.game.changed = True
372 self.bottle_counter += 1
373 self.sound('BOTTLE DEPOSITOR',
374 'thanks for this empty bottle – deposit %s more for a gift!' %
375 (3 - self.bottle_counter))
380 class ThingAnimate(Thing):
384 def __init__(self, *args, **kwargs):
385 super().__init__(*args, **kwargs)
386 self.next_task = [None]
388 self.invalidate_map_view()
390 def invalidate_map_view(self):
392 self._visible_terrain = None
393 self._visible_control = None
395 def set_next_task(self, task_name, args=()):
396 task_class = self.game.tasks[task_name]
397 self.next_task = [task_class(self, args)]
399 def get_next_task(self):
400 if self.next_task[0]:
401 task = self.next_task[0]
402 self.next_task = [None]
409 for c_id in self.game.sessions:
410 if self.game.sessions[c_id]['thing_id'] == self.id_:
411 # TODO: refactor with self.send_msg
412 self.game.io.send('DEFAULT_COLORS', c_id)
413 self.game.io.send('CHAT "You sober up."', c_id)
414 self.invalidate_map_view()
416 self.game.changed = True
417 if self.task is None:
418 self.task = self.get_next_task()
422 except (PlayError, GameError) as e:
426 if self.task.todo <= 0:
428 self.game.changed = True
429 self.task = self.get_next_task()
431 def prepare_multiprocessible_fov_stencil(self):
432 fov_map_class = self.game.map_geometry.fov_map_class
433 fov_radius = 3 if self.drunk > 0 else 12
434 self._fov = fov_map_class(self.game.things, self.game.maps,
435 self.position, fov_radius, self.game.get_map)
437 def multiprocessible_fov_stencil(self):
438 self._fov.init_terrain()
441 def fov_stencil(self):
444 # due to the pre-multiprocessing in game.send_gamestate,
445 # the following should actually never be called
446 self.prepare_multiprocessible_fov_stencil()
447 self.multiprocessible_fov_stencil()
450 def fov_stencil_make(self):
453 def fov_test(self, big_yx, little_yx):
454 test_position = self.fov_stencil.target_yx(big_yx, little_yx)
455 if self.fov_stencil.inside(test_position):
456 if self.fov_stencil[test_position] == '.':
460 def fov_stencil_map(self, map_type):
462 for yx in self.fov_stencil:
463 if self.fov_stencil[yx] == '.':
464 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
465 map_ = self.game.get_map(big_yx, map_type)
466 visible_terrain += map_[little_yx]
468 visible_terrain += ' '
469 return visible_terrain
472 def visible_terrain(self):
473 if self._visible_terrain:
474 return self._visible_terrain
475 self._visible_terrain = self.fov_stencil_map('normal')
476 return self._visible_terrain
479 def visible_control(self):
480 if self._visible_control:
481 return self._visible_control
482 self._visible_control = self.fov_stencil_map('control')
483 return self._visible_control
487 class Thing_Player(ThingAnimate):
490 def __init__(self, *args, **kwargs):
491 super().__init__(*args, **kwargs)
494 def send_msg(self, msg):
495 for c_id in self.game.sessions:
496 if self.game.sessions[c_id]['thing_id'] == self.id_:
497 self.game.io.send(msg, c_id)